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JSIX's Comments

Comment

Dream World

Play Dream World

Feb. 18, 2010

Rating: 0

The color column treasure boxes are broken. The C and P should add up to 4 if you're to use them to try and figure it out. Otherwise, you're just guessing.

Bubble Tanks Tower Defense

Play Bubble Tanks Tower Defense

Jan. 14, 2010

Rating: 0

Area towers say in the tooltip that they effect all enemies. To be clear, they don't effect ghosts so they don't actually effect all enemies.

The Heist

Play The Heist

Dec. 02, 2009

Rating: 0

If I'm the bad guy, remind me why I'm worried about collateral damage so much that I'm losing money over it?

Frontier

Play Frontier

Nov. 12, 2009

Rating: 0

You get healed every time you visit a city. However, sometimes it glitches and you don't get healed so just refresh when that happens.

Battalion: Ghosts

Play Battalion: Ghosts

Nov. 10, 2009

Rating: 0

Mission 4: He built multipe TURRETS in my controlled area and no one noticed? War Machines can build turrets? The story should stick with its premise...

Pixelvader

Play Pixelvader

Oct. 27, 2009

Rating: 0

For ceu529 - Frantic was published here on 11/1/08. Pixelvader was published here on 7/26/2009.

Pixelvader

Play Pixelvader

Oct. 27, 2009

Rating: 0

I agree with the designer, Frantic IS a great game worthy of copying. This game however, needs more control and precision.

Vector Conflict: The Siege

Play Vector Conflict: The Siege

Oct. 15, 2009

Rating: 0

Reviving a classic with great success. I'd agree with the comments that say the radar needs some help. I understand the enemies choosing darker colors to hide but some are almost IMPOSSIBLE to see on radar. Since that's supposed to be helping me, they should stand out much more at least on the radar screen. 5/5

Time Kufc

Play Time Kufc

Oct. 14, 2009

Rating: 0

Author can't even spell the name of his own game correctly. 3 different versions - one in the title and two different in the description. That's just the beginning I'd guess...

Clear Vision

Play Clear Vision

Sep. 23, 2009

Rating: 0

No missions, no instructions, no challenge, so it fits perfectly with all the others of this type that are overproduced here.

Multitask

Play Multitask

Aug. 16, 2009

Rating: 0

Spelling error when the third screen comes in: Disappear, not dissapear.

Hotcorn

Play Hotcorn

Jul. 21, 2009

Rating: 0

The butter should be highly flammable, not something that slows down a flame?

Fragger

Play Fragger

Jul. 08, 2009

Rating: 0

Apparently R resets the level AND your score. Would've been nice to know...

Flash Craft

Play Flash Craft

May. 28, 2009

Rating: 0

Blech on a stick. Siege engines firing while moving? Unclear instructions/tutorial. Bad design. Lags. Bugs. Just no good.

MindScape

Play MindScape

Mar. 18, 2009

Rating: 0

Since each level forces you to pick up all the debris it becomes quite annoying to get sucked through a door with no way to go back and finish what you started. Also, there is never a way to tell which surfaces will rotate to become floor and which are merely pits. 1/5 for the tedious collecting and ambiguity

Bible Fight

Play Bible Fight

Mar. 09, 2009

Rating: 0

Ridiculously horrible. Shouldn't even be here much less badged.

Mushroom Revolution

Play Mushroom Revolution

Feb. 14, 2009

Rating: 0

Under 'Tricks of the Truffle' badge: "These tasks must be individually completed in the same game, but you do not need to complete all of them in the same game" - Well, which one is it? Do they need to be completed in the same game or not?

Death Dice Overdose

Play Death Dice Overdose

Feb. 06, 2009

Rating: 0

Timers are off...can go from full to dead with no chance to recover.

Perfect Balance

Play Perfect Balance

Feb. 05, 2009

Rating: 0

Some idea of friction would be nice ...

Meat Boy (map pack)

Play Meat Boy (map pack)

Dec. 29, 2008

Rating: 0

Are the controls this horrible because it's suggested to play with Flashjoystick? The amount of sliding and stickiness is frustrating in an already frustrating game. Won't be back. 1/5

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