Fantastic. For having such a minimalist design you got a lot out of it. Good controls, satisfying combat and a smart health system. I love that final quote at the end.
This was great. Probably the simplest RPG I've played. It basically distilled all the core elements into their basics and there is an element of strategy in who to attack first. Could be a mobile game but, a great one.
What happened to the radar? That was an incredibly helpful feature. Now I just have to wander around hoping I can find the rest of the enemies. That alone makes this installment 20x harder than it needs to be.
Example. The level 4 description: "Traitor John claimed he came from the future and left this device. Just drop a click to halt the zombies." ...Wha..what? Traitor John? You mean John Titor? Drop a click..I..I don't know how to do that.
Overall a pretty good game but..the dialogue is like when you try translating something with Google translate, it just turns it into Engrish. And like others have said, the boss is a serious problem.
Ughh....I'm just..I'm really, really over this series. It's like eating pancakes every day..at first it's great, but after awhile it's just like "enough I'm sick of the same thing".
I love runner games like this, and this is a good one. It's got good action and decent variety. The one issue is the enemies. It's really, really difficult to dodge the pitchforks, especially when you're trying to focus on collecting coins and not falling into pits. There's just too many enemies throwing too many pitchforks.