Alright sprites that give logical player feedback and a little game feel, music is a bit repetitive. General lack of effort and puzzles would seem to make irregular curves in difficulty because of the amount of time put in. With a lot more polish, it could be a good game. 2/5
As others have said it's a little too difficult right off the bat, but I don't find the fact that the game has such difficulty unfair, it's the way in which you use difficulty that sets apart games like this from the indie hits. Just because this is not the 80s anymore, doesn't mean we can't have challenges; it's kids like the one that commented below that the AAA studios try to cater to and flood the industry with a load of bollocks. We don't need easier games, we need well-designed games. If you made this into a game with the same thirst for challenge, but used sparingly, then it would be a moderately successful game on sites like this, I'm sure, but I also think it would fare better with a more appealing, retro look to the game than the lines and space background. Furthermore, the text is just insulting, I think if you're going to do that, you're going to have to make it smarter, wittier or remove it completely in-favor of being a more generally-appealing game.
"The beautiful textures, ultra-detailed models, and lifelike sounds of this game create a terrifyingly realistic experience." I definitely got it what it says on the tin. 5/5.