Good game but serious memory leaking. By Jellyfish Lair i was tracking 3gb of ram in use for the game. 3 stars per usual until memory leaking is fixed. Will be 5 after.
Have had multiple battles crash at or near the end when I'm chasing one last unit after all castles are destroyed. Every crash is 15+ minutes of time wasted. Additionally the initial load screen, as reported by many users, sits black and does nothing. I thought it was an error with Chrome as opposed to firefox. The crashes I suspect are because of too many things going on at once. Most of this is echoing 3p0ch, but because it is easily replicated I feel that, for you, as the game's creator, with the intent of making this a great game, should be well aware of these issues. Thanks for a fun game, I look forward to seeing the final project.
Hi Jace, thanks for mentioning the crash. The black screen should now be fixed because a preloader is added. Do you remember which level you were playing where you had the crash? then i will try to reproduce the issue in order to find and fix it.
207/265 achievements... I legitimately have no idea what 58 things I'm missing. I'd also love to know what these mysterious "items" are and how to get them.
Shield (Rog), Mystic (Petal), and any 2 others = GG. Level up Rog's health as his primary stat and level up Petal's intelligence/atk. Rog is your tank. Petal is your healer. Fun game, pretty easy, does get a little boring at the end once you max everything and still have an entire city to beat. Still 5/5 in my opinion. Great job Devs.
please explain further. This was just meant to be a game for test purposes, and has been published so it can be tested on multiple browsers, and to test the various APIS.
But I do thank you for the feedback, We are just using this to test various events and will be releasing an actual game soon. The actual game will have anti-auto-clicker and anti-speed hacking built in, however we have already tested speedhacking and found that it doesn't work on the game which is a good thing. Well it works, but the coins amount adjust itself when it updates from the server. So the user will see their coins drop, will probably do something similar for autoclicking.
However in testing we have not been able to crash the game. Can you please describe the conditions that caused the game to crash? Was it at a certain coin amount?
Arena failed on round 6 roughly. Completed the arena then nothing happened. Using arena pet and healing abilities, idk if the coding gets confused when I use the same minions are in arena. Needs to be fixed/tested.
Once you get to the "increase speed" of 9,091,491,667 in idle upgrades it doesn't let you upgrade it anymore, you can upgrade "increase amount" beyond that though. It's also kinda crappy that the best weapon you get from the shop (magma blaster) is replaced by weapons from rome 1 and rome 2 fairly quickly after that point. Hasta (4,000 damage) and Galea (2,400 defense) found on drops... you'd think the best things would be purchasable. What do technique and agility do? I cannot seem to find this ANYWHERE?? This is a great premise for a game but needs some serious TLC.
yea it would glitch out if you uprade speed to a certain point so I put cap on it. I wanted the best weapons to be found am going to add alt more. Read the describiton for what skills do, thanks for the suggestions tho always apprecitd:D
Hi Jace, thanks for mentioning the crash. The black screen should now be fixed because a preloader is added. Do you remember which level you were playing where you had the crash? then i will try to reproduce the issue in order to find and fix it.