I'm serious, Holydays and negative-haters. I was so close to clear that stage but because of glitched mis-targeting, she keep freeze on the wrong target and that cost me the victory to that stage, kick me back to non-boss wave before that boss wave! Please fix the mis-target bug / glitch. =(
Please fix enemies' positions. the boss wave in 293 seems too clamped to be targeted for Solaine's abilities and your frames are one-second disabling my manual targetting, so that she froze wrong target on that very second. Please stop troll my manual target, Holydays... or you are really "Unholydays" to me. (yes, I am teasing you in a bad way because I don't like how SMALLER gap between enemy to another as well as not 24/7-targeting)
I left it offline for like a whole day or bit more (hours) which should be like 24~36 offline hours... and this got me 12 offline hours instead... Does it means if I leave this game offline for a whole year, it will give me 12 offline hours instead? If it does, then this game sucks.
Oh, and fix the action countdown on summoning enemies too. When they just got summoned, their stopclock number went one down BUT the detail revealed that it was not matched properly (if stopwatch tell "2", the detail would say "is about to attack in "3" turns). If the turns in detail is correct, then summoning ones are cheating the turn countdown by one turn earlier. If it's correct instead, then yeah need fix the detail's "about to attack" turn number.
I think there is a bug on the battle of Fire Elemental and Fire Orbs... So far, I did destroyed orbs while defending (and hurt) Elemental... UNTIL Orbs suddenly start stop be targeted after hit once (but didn't kill). I check around and there is no effect that would prevent me from target that wounded orb. So I figure it's a bug. Please fix this.
Hey!! Please also fix this overlooking coding - used Ace (only) on card with Perfect-Kill effect against 1-HP enemy... it flagged 11 instead 1, so i didn't get the perfect-kill bonus... so you owe me one bonus gem. =/
Hey, please fix the cheating "Flee Away" formula - it said "exactly 31" but i did calculated both results of "Ace" which be 1 or 11 either... and both results are OVER 31. I have the pictures to prove you just in case you don't believe me.
The "exactly 31" requirement means they can use any cards in their hand to do it, and they don't need to use all their cards. They will pick and choose which ones add up to 31.
Ogre's "Smash" card (four 9+ cards for 21 damage) got scored THRICE IN A ROW against me and Rogue die quickly just right before the first huge castle. Is ready to change my mind about my previous comment's stars, dropping down to 1 due to less "RNG issue" and more "cheating breaking-player" game. THIS kind of "cheat" SHOULD be on HARD, not MEDIUM.
Like "Isaiah_Aurel" user said, Rogue is your huge mistake to push us away from this game. Trust me, I DO enjoy this one as it's really interesting to mix the elements of playing-cards and RPG-like game... but Rogue without a way to heal HP (others than food-meats) and does not have block-effect available VERY SOON, it become impossible to flow and impossible to unlock the third hero... This will be our ultimate blockage obstance at VERY EARLY of game. THis will also mean you would probably waste your time to update around for no reasons as long as you don't do something about Rogue. No matter we tried, RNG in higher chance is still against us to complete Rogue to unlock the next hero, EVEN playing VERY careful to stay alive as long as possible but bad RNG will cause enemy successfully attack while draining Energy, Gems, and Foods real quick BEFORE the halfway to the point of unlock third hero. PLEASE fix Rogue or otherwise you will get 2 stars.
Please fix the click's TARGET. When I click one that does drain its HP, its target suddenly got switched to somewhere else as that target which recently got HP drained then stopped. That costed me the wave to reduce the number of enemies, just because of this which had saved enemy's life more than to aid player's.
You may want to fix this lagging controls. I was trying to jump just right... and my Up key got pressed but "i" guy didn't jump, delayed my jump timing off to like two seconds later. Even running where I released the left/right keys, "i" guy kept run for a second or two before it start recognize i have released and started to stop-and-stand. I really can't play this properly if it won't recognize my controls MORE accurate. Probably lagging because of camera-mouse movement conflict this. =( 2/5
Please fix the final boss of Orb's Cage of Nemeses's clone timing. It seems impossible to defeat them both, EVEN both had low HP while with neighbor-damage perk should be enough to kill both, one of them INSTANTLY cloned just before the second one got killed. This is not 0.5 second, it's 0.01 second.
Not meaning to tell you the changes but are those two of four orbs supposed to be BLUE for Water and GREEN for Air, instead swapped? And also, I like MtF Disguise moment, ;) Haha. Thank you for this game.
I explained this in a comment under another game: the hermetic/esoteric tradition ascribed blue to Air and green to Water, one reason is that green is the opposite/complement color to red (which is Fire), another reason is that this way the colors fit into the "Wheel of Fortune" in a way that follows the order in a rainbow. In the end, we perceive physical water as well as sky ("air") as blue, and different games use different colors for elements (Earth may be brown or even green as it's often mistakingly connected to trees and nature, while Air is often white). I went with the more symbolic, older view. "MtF"? If that means "Male to Female", then yeah, I thought it would be nice to have your character change gender like that, but the droid is originally sexless, or course, so it/she/he assumes these appearances randomly.
Cleared tutorial without getting magenta... You need fix the tutorial or otherwise it's silly and pointless game for unable to understand anything useful.
The "exactly 31" requirement means they can use any cards in their hand to do it, and they don't need to use all their cards. They will pick and choose which ones add up to 31.