Okay, I really like this game which makes it all the more frustrating that the "fast red" achievement seems impossible. I've done something like 100 days straight and still haven't gotten it.
I like the game, but it has 2 flaws: chasing coins and no option to repeat past levels. Chasing coins wouldn't be so bad if you could farm previous levels for coins.
If your popularity and income suddenly start dropping like a rock, I recommend saving and reloading the game. I tried that to fix the Leo stuck in elevator bug and found it also helps with whatever causes the income and popularity to crash.
YEESSSSSSS! Another entry in the shop empire genre I am so addicted to. Plus an interesting twist AND a new option to help with the ever-present elevator bloating issue. Thanks for the game!
Great game. One of the best flash games this year. My only complaint is that the animation speed significantly slows things down. I'm quitting just before chapter 9 because I'm getting bored, but it was worth the play. Thanks for the game!
Yah, I'm late to the UI complaints table. Haven't refreshed the page in a week or so, until today. I strongly dislike the mana globe - the bar was easier to see. Good job with trying to make it more appealing, but the efficiency of the old UI is completely lost. The tooltips are massive and they stick around while the mouse is hovering over the content box, which is annoying. Also, the text is a bit hard to read. I've been playing for something like over a year and this was my favourite idle game, so I'll check back every now and then over the next couple of months, but I can't deal with the new look. Thanks for the game and the effort you've put into it. Peace out
Huge fan of Shop Empires 1 & 2 and gotta give the devs credit for taking a crack at the seldom seen anti-TD genre, but not a huge fan of this particular game. Quality is on par, but the anti-TD thing just doesn't seem to jive well with Shop Empire. Still, this game is worth a few minutes - thanks devs
I realize this may be looked down upon by some gamers and game developers, but to all of you with a cramped finger, I strongly suggest looking into Autohotkey. In this particular instance, you really can't say it's cheating or gamebreaking at all.
Here you go, merry late Christmas.
$F1::
Loop
{
if not GetKeyState("F1", "P")
break
Click
Sleep 10 ; Wait 0.05 seconds
}
return
Thank you for your prompt reply, RYU82. No, I don't believe it to be caused by anything else I'm running - I have noticed that various games in Unity cause issues and my searches generally seem to point to the coding of the game as opposed to specific issues within Unity. Regarding this specific case, it seems that when I change the active window and go back to FireFox, it instantly unfreezes. I'm thinking this is more of a Unity specific issue but I've never worked with Unity unfortunately so I can't track it any further.
At least I didn't code anything which might cause freezes. For me, it freezes sometimes if I open another Browser-page at the same time as opening the game which probably has to do something with loading the unity plugin. But if I only load the game and wait a bit, the game loads in 3-5 seconds without any freezes. So not sure if and what I can do about it.
Hey, I'm fairly new to this game and enjoying it so far, so I decided to bring this up instead of quitting the game. I don't know if it's a Unity issue or an issue with this specific game, but when I'm playing this, my browser locks up from time to time. After a minute or two, it becomes responsive again and this game is responsive during the whole process. Any ideas?
Great idea for a game and well executed. Unfortunately, it quickly becomes extremely repetitive with nothing new halfway through the game. Stopping here. I see mention of a "release version", so hopefully that will feature more content later in the game.
I liked Swords & Potions 2, so this game caught my attention. At first I thought it was a continuation of that game, but this is from a different developer? Oh well. I'm quitting this game pretty quick for one reason: item capacity. It's too hard to keep track of which type of item I have too many of - need to significantly reduce the number of item storage types.
Thanks for the feedback, Jack. We wanted to offer players a variety of items and gameplay styles to keep it interesting and with plenty to do. We'll pass this along to the team for further consideration.
Well you're not wrong. This isn't finished by a long shot! It's only the beginning.