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Game comments and reviews
Aug. 09, 2018
Personally, not a fan of the wave of idle games invading the internet, but this one is simple enough to understand, maintains its pace decently, and has interesting upgrades. Plus, added bonus of nice pixel art.
Aug. 03, 2018
And yet another online free MMO that annoyingly way overdoes the tutorial. It's annoying and slow when every click in the inventory is pointed out to you. Can you let me figure out that I can click things to equip them after showing me how to open my inventory rather than showing me how to open my inventory, showing me how to equip things, then showing me to click the X to close it?
Jun. 24, 2018
A side-scrolling space shooter with relatively original guns and a story worth listening to? I approve. So many times I tried to predict things. Sometimes they turned out true, sometimes they didn't, but even the most random details had some sort of hint to them before they were revealed. I won't claim the story is an amazing perfection of everything writing, but it's definitely worth checking out, combined with gameplay that can be considered decent at bear minimum and pretty good at maximum.
Jun. 10, 2018
Puzzle 8, the name Jack inside of a square. Jack in a box. No? Jack-in-a-box. No? Jackinabox. No? What is it? The clue says it's obvious but the obvious won't work.
Feb. 23, 2017
MY MORALE! WHAT DID I DO WRONG? I have a piece of advice: Don't go with a balanced route like I did! It leave you with not enough skill to perform early actions, which lowers your morale, further lowering not only your likelihood of survival, but also the likelihood of successfully performing morale-raising actions.
Feb. 18, 2017
Problems I noticed. 1: my allies shooting at enemies in the back while enemies that are almost dead are near the base. The ally AI could use a bit of work. 2:... actually, that's it. I cleared the game in an afternoon and enjoyed it a bit.
Feb. 05, 2017
I think the difficulty ramps too slowly. Granted there is a difficulty level setting at the start, but I'd like my fast-paced games to ramp fast.
Jan. 30, 2017
A bit too of a tutorial... I don't hate the idea of being taught how to play, but I loathe the idea of having my hand held the first few minutes.
Jul. 06, 2016
am I the only one who gets a game windows that's smaller than the actual game?
Jul. 05, 2016
a small note for the develepor: a thousand times the enemies does not mean more difficulty, it just means more lag.
Jul. 04, 2016
I don't see how this gets the "idle" tag, and idle game should be able to be left unattended and keep working, but you have to pay attention to and manage this if you want to progress. If it's referring to the factory then I guess it makes more sense, but that's not the main part of the game.
Jun. 24, 2016
I have a tip for the developers: I HATE SLIDE PUZZLES!
Jun. 07, 2016
you know what this game needs? intense music! it just feels so empty without...
Jun. 03, 2016
for anyone who's had as much trouble as me with the cake, you have to isolate each candle onto it's own slice. if more than one candle is on a slice of cake, it won't be lit, and you have to light all candles. it still takes time though.
May. 31, 2016
this actually isn't bad for "Bejeweled: children's turn-based combat".
May. 28, 2016
this is a decent yet short time-waster, I especially like when games give you a buff rather than just an achievement for defeating a boss!
Developer Reply
Me too :p
May. 09, 2016
EXADI! Your creator may still be around if he didn't die from the overdo- aaaand he's gone!
May. 06, 2016
(Inserting annoying rant about the simplicity, you know, the kind idiots shoot out) In all honesty though, great game, 5/5, I just wish there were more than 3 of these.
Apr. 15, 2016
update on my troubleshoot: the game did not crash, but standing near the items causes an ungodly amount of lag.
just a bit of troubleshooting here: once I killed an enemy and got several levels, it took a while for them to stop coming. Then there was a loot explosion that, after some time, seems to have soft-locked my game. care to explain?
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