A lot of the yellow options seem to be broken. Game worked fine yesterday, so I'm not sure if it was a patch or if I unlocked something that shifted the mechanics around.
The only rest option I can get to work is "slumber"
the micro-transactions are a glaring issue. I get that the game needs to be paid for and it's not fair to shit on every micro transaction, but the free (or super cheap idr) trail for the ancestral contracts put you far ahead, and when it runs out you either pay 300~ gold or just wait and farm hard brass and silver for a few days. it's a cow clicker with an rts minigame. if you want a f2p game, probably skip this one. Everything you do spends resources and your daily cap would be met within minutes if it wasn't for the arbitrary cooldowns on every action.
If the devs are reading, next time try to be a little less money grubbing. I don't hate it the game, but there's so little to do and after your first contracts wear off. you grind for *days* just to get past gear checks.
I love the new race. I can tell the buildings are balanced around getting the battle timer down since so many buildings proc on battle. I can't work out how to get achievement points, though. Also, a lot of the buildings seem outright useless even considering the battle timer being shorter. Namely tombs. There doesn't seem to be a point where the tombs really help at all compared to necropolis, unless the battle timer is down to like.. 1.
I LOVE the new enemy menu. great job on that. 10/10 polish. quality of life fixes like that go a LONG way.
More interaction between races would be great. Or just more races. Honestly, man, just keep making more content/polish. this is a great take on idle games and it's so nice to see games in the genre not just reuse the same mechanics.
Alight I've been playing for a little bit so i think i can give some better feedback. I notice the supply chains are slightly more chaotic than your last game. I'm not sure which supply chain I like better. this game is definitely an improvement on the UI. I'd really like to see it "remembering" where you put your bubbles.
Next time try making the supply chains much more chaotic. while this game's supply chains arn't as formulaic as alchemy clicker, you can still pretty much guess what's coming next.
Thanks for the feedback. Is it really so bad that you can guess what's coming next? I tried to use a real world scenation and common sense to achieve that, because I think it helps understanding the mechanics.
It'd also be cool to have more than one factory and retailer running at the same time, and assign your builders and sellers to each one, as well as edit their materials, recipes and costs. A tool store could have a bonus to effective tools (gold tools wouldn't sell as well here even though they have a higher material grade than steel), clothing stores could have a bonus to high quality (expensive materials regardless of function) clothing, and tourist traps could have a higher price tolerance and bonus to novelty items.
I hope that gave you some ideas.
(2/2)
A lot of the heart in games like these comes from the different resources. Wood, stone, metal and cotton should act differently, not just be interchangeable tagged descriptors or flat price modifiers. Dwarf fortress did this very well, though obviously you can't compare the two games.
Next time you might consider adding a cost to bought resources, adding descriptive tags to materials that affect the quality (price and salespeed) of tools. for instance, wooden bow-ties might sell well every once and a as a novelty item. You could mark up the price without affecting the sale speed much, but the sale speed will be a lot slower than cotton ones.
(1/2)
This is a very nice idle game. Production lines are neat, Love the look of the potions and herbs, ads are implemented in a way i don't mind, and the pacing is about what I'd expect. Good time killer.
If you're still patching this game, moving the tiles is a big laggy even with animations turned off. So is buying upgrades. The long scrolly menu to buy stuff is slightly aids.
Probably gana bookmark you and see what games you pop out next.
Thanks for the feedback. Is it really so bad that you can guess what's coming next? I tried to use a real world scenation and common sense to achieve that, because I think it helps understanding the mechanics.