Chapter 6 is too difficult to be fun. You have to have prior knowledge of what skills are needed in the chapter and customize your entire company around it, and then you have to replay every turn over and over if you want to stand any chance.
Also, why is there a chance of missing and varied damage if you can quick save and quick load until you get a good hit? It just makes the game take a lot longer if you want to do well.
This game series is great but could benefit a lot from a reduction of RNG.
After playing this game for a few minutes, I started looking around for a label that said something like "Made in one hour for a game jam" or "My first game, I only started coding today." I was surprised to not find it.
Super Grindy, in the least interesting way. The movement is extremely slow, even with 30 minutes worth of points spent upgrading the speed. The enemies are immune to spikes, so if an archer stands in the middle of some spikes, you are unable to defeat it with a melee weapon. The gambling on upgrades is extremely irritating. The player attacks have a frustrating amount of front-lag, and there is no way to tell whether you will hit an enemy before you attack, even if you're adjacent to them and your cursor is in the middle of their sprite during the whole attack chain. I gave it two stars, but only because the graphics and sounds are pretty good.
A great way to improve the game would be to match players with similar max ranks. It is impossible to beat someone whose cards are all two tiers higher than yours, and very frustrating when you face only those high-ranked players in brawl. It also means that when I face someone with lower tier cards, I feel guilty because I am contributing to a bad experience for them.
I admit that I've started rating five stars before even playing these games. If one of these games ever turned out to be lower quality, I could always go back and change the rating, but I haven't had to do that yet.
Dev, are goblins supposed to only have one ear each? Do they develop that way naturally, or is cutting off one of them an important part of their culture?
Frustratingly slow and tedious. It also feels bad when your opponent always has better cards than you because you only have 2-3 more cards than the mandatory deck size.
How to improve the game:
1) Get rid of the animations, or make them about ten times faster.
2) Allow meaningful deck and character customization.
3) Add more variety to the creatures and spells.
The quests in the phone didn't show updates. This didn't detract from my ability to complete the quests. Interesting story, cool graphics, nice music (but needs more than one song). 5/5 and I'm looking forward to the sequel.
That's so weird, they should show as completed (along with a little checkmark) when they are finished - what browser do you use, maybe I can try and recreate the issue
I would love to finish this game, but after nearly ten minutes of waving my mouse around a patch of screen, I'm to frustrated to try to continue. 1/5 but I would rate lower if I could.
As some others have pointed out, there are some occasional spelling and grammar errors that can take away from the game.
Each game is 5/5 already, but you might try getting someone to play through the game the day before the official release to help catch and correct those minor mistakes.
I'm sorry, I'm having trouble hearing you.