1. Very laggy. 2. Items often overlap and you have to waste things to get stuff. For example, the templars drop swords undeneath scrolls so you have to burn them before getting the swords to break the priest's sanctuary. 3. Variety is lacking in the units and gameplay mechanic
The support/reinforcement cost system seems buggy. I keep feeling like the enemy keeps coming and not counting the cost of its units appropriately. How do you fight off three monsters coming at you when the enemy only is losing one support person for each monster you kill?
I think what thegoodlocust meant is that there are certain legal moves that don't change the game board at all, but deduct a move. It would be good if moves that don't change the field, as in it returns to what it was before you made the move, would not be charged. Like if you try to move the end piece on a row back one step because you think it'll stay, but it falls back forward.
For those with IE keyboard problems, if you are running Vista/Win7, right click on the internet explorer icon and click on "Run as administrator". This should fix the key-sticking issue on flash games. I would do this only when you are playing flash games with keyboard input and not all the time.
Love it and all but:
Enemy tanks disappear after a few waves sometimes. Not that I mind when 4 tanks flash away with a new wave, but thought you should know.
Instead of barbed wire, can we get some hard to destroy obstacles to route vehicles? I'm thinking like the Czech Hedgehogs used at Normandy.
Any chance we can get hotkeys for units and little health bars? I don't need groups, but I would like to be able to select units easier when they are stacked.
Yeah, that's true JagerQ. I think it's fair to not reduce player Move point if they do invalid move.