The first time you load into a stage (Noticed on Intro) it takes 2 seconds or so to let you move. If you run into an enemy, that doesn't happen so you can get a better time.
Suggestion for those having trouble:
When working out your timing, let yourself die a few times. Try to time your jumps from the point you respawn - if you keep the same rhythm up you'll keep failing your jumps, if you do it based on where you respawn, it will be easier to manage getting slightly faster or slower
Level 34 and level 36 were about as hard as each other, but both require a lot of strategy.
You know how when you're winning a planet, all the black ships run away? Such that you'll never be in a winning battle? Well, all you need to do is to do that - except within range of the turret on the left or right. As soon as they try to take one of your planets next to the turret, send a large force (90% probably) to face it. Assuming you outnumber them a lot, they will run through your turret to get to your weakest planet - so send 90% of your force after them. Rinse-repeat to lower their numbers down, then pick off their planets.
This tactic will not work if they have a lot of planets to begin with. You need to use this to whittle down their numbers - they start with a LOT of ships, all you need to do stop them producing.
Level 36 is a bit different, you need to be a bit lucky. As soon as the game starts - wait. The opponent on your side will grab the warp gate *CONTINUED*
- and as soon as they do, send your main base (100) plus your closest planet (30) to the warp gate. If you do it correctly, all of their ships will have warped to one of the black turrets in the middle, and you get the warp gate. As soon as you control the warp gate, take their 'main base', and then the planet closest to their main base.
Do not try to move any ships to or from the planets closest to the turrets until I say.
As soon as you have all of the planets I said above, move all your ships (apart from the ones nearest the turrets, do not move them); then send half to one turret and half to another (i.e. set it to 50%, then set it to 100%). Once you capture two turrets, continuously reinforce and take a third turret. Once you have 3 turrets (hopefully next to each other) move ships from inner planets to turrets when those ships are at their safest. Ignore your two opponents on the other side until you have gained control of all 6 turrets.
Good luck!
The one complaint I have (well, the one that I think is relevant and will be listened to) is that all cars should be the same speed and have the same handling.
There's a pretty big bug. If you reset at the same time as you finish a race, you can start while still having the final checkpoint completed. It will come up as though you went through a checkpoint - like, '0:00:00' +39.90 if the time it took you to finish was that long. Makes getting the top time super easy.
How you win:
First you need to remove his ribs. you're supposed to do this with the bonesaw (I think?) but it's a lot easier with the hammer.
Once the ribs are broken, you pick them up and put them aside. Same with the lungs.
Then you pick up one of the scalpels (small metal knife) and you have to cut all the cords around his heart. There are 4? I think? Once you cut them all, attempt to pick up the heart. If you grab it but the heart won't come loose, you have to keep cutting.
Once you have successfully removed the heart, take a breather. he'll be fine. When you're ready, open up the box on the right side and throw the new heart into his chest.
VICTORY!
How to ACTUALLY win: Crack his chest open with the hammer, then mutilate his current heart with the saw.
My complaint is that the entire game is frustrating because all you do is avoid flying squares and annoying roof turrets. However, overall it's pretty good but not much replay value. 3.5/5
Although this is very well made, I have to say that it doesn't stand up anywhere near to Company of Myself. The story is okay; but bland - the gameplay is interesting but not difficult...
But otherwise, it is very fulfilling to finish. Difficulty and story depth are two things which I disliked - I give it a 3.5/5.
In order to beat the level where it seems that the platforms are just too far apart, you need to run off the edge and then use your (one) jump in midair.
Good catch. If I don't start the timer until you finish reassembling, I think that might fix that issue for you.