Glad to see the quick update! I know you're likely working on more so I won't say much, but a couple pieces of feedback: performance is definitely improved but it could still use some work! Also I like the buying options of more than one at a time but it still took a good bit of time to spend all my hundreds of thousands of kills from overnight, so a "max" option would help. Keep up the good work!
I'm having an issue where exploring is not fulfilling the conditions for unlocking a skill (rogue and attentiveness). I have it set to explore and clear, so maybe that has to do with it.
StoneVoyer: I have the same problem whenever killing any monster in area 40. Hopefully they fix it, but for now you have to get to the combat screen, make sure autoplay is off, and click on one of the monsters twice. That will reset the cursor. Repeat this until you finish area 40, once you move onto world 2 this is fixed.
Thanks for the reply, Baldurans. Can't wait for genetics! As far as updates to war, I was thinking maybe adding north and south with different kinds of resources might be neat, as well as being able to have more than one army (looks like you already have that planned). Being able to allocate a certain number of population for soldiers might be nice (something like auto-hold after losing a certain amount).
Good ideas and something like this is planned too. For "auto-hold" you can soon set resting time. This way more population will gather until the attack is made. Adjusting it will allow big armies to gather automatically.
I'm actually enjoying this game so far! I'm interested to see what comes next. And I'd like to second the problem with population tanking down to 1000 for seemingly no reason. At first I thought it was because of medicine somehow, but it's happened when I was out of medicine, so I'm not sure.
Aside from fixing that bug, I'd like to see wars expanded, and I'm looking forward to laws! Good job!
Hi Ryu! I want to say first of all, great game! It's definitely my favorite "idle" game, and I've played a lot. Also, thank you for being so on top of things and player comments. Best developer interaction I've seen.
Anyway, I only have a couple suggestions:
1. This is the most important. I would really love to see a "stop at" field on the creation screen, for autobuy. It would increase the idle experience, if I could tell the game to turn off autobuy once I've created a certain amount. This is about the only real improvement I can think of.
2. I absolutely love the addition of worker clones for the div gen. The only problem is that increasing the capacity level seems to be almost useless. The only purpose I can think of is for when people make the creations they put in the div gen, using the creation count discount. Maybe make it effect things like div gp purchase and special fights, the way the other levels on the div gen do. I'm not really sure, but it seems unbalanced now.
Refresh, fixed in 0.3.2