Sucks that there's only a max of 200 gems currently and the Ascension shop costs 155 of them.... only leaves 45 to play around with in the game. REALLY sucks if you've already spent more than that on upgraded cards and now cant buy anything in the shop D:
Can you implement some sort of tally to indicate how many gems we've mined from an area and what the cap on gems is? Getting the "You've gotten all the gems from this area" seemingly abruptly made me think it was a bug.
When the prestige nodes say "50% crystal output" does that mean I lose 50% of production or gain +50%? Seems kinda pointless to buy them if its -50%, else you'd basically be unable to upkeep.
I think the max calculations are
UpgradesMAXMulti = 2^(MAX/125)
ResearchMAXMulti = 2^(MAX/150)
CareerMAXMulti = 2^(MAX/100)
GuestMAXMulti = 2^ (MAX/75)
So for 10x
Buildings = 183
Guests = 250
Career = 333
Upgrades = 415
Research = 499
And i can surmise that improvements are
175 and 582 for multi and 10x respectively, I unfortunately have no data for improvements yet.
I bought the (follower multiplier) x 100k and didnt receive my 20x100k followers... I should have gotten 2000k but i still have the 4000k i started with? It looks like I only gained about 100k...
Can we get some indicator of how many ranks we've added to a skill since rebirth, like make it read 7+2/16 instead of just 9/16. On long haul rebirths I sometimes forget what skills I've even upped significantly on the less visible ones (% drops, % xp, % shards for example.)
There are two human buildings that you can only get through achievement rewards, but yeah you've unlocked everything you can without restarting. Until the next race comes out! :D
Quick suggestion after seeing complaints about resource nodes being in the way... Why not allow placement of farms, plantations, quarries and lumberyards over the resources and allow them to gain a boost for as many 'cycles' as the resource has left. Less boost for non compatible resources. Maybe like 10-25% for non compatible?
Thanks for your feedback Jakkillr! In a very early prototype that was actually how it worked. :-) But we did away with that after we introduced Cubies. The resources on the map are a pitch point of prioritization we want to keep as it makes you decide when and how you want to allocate your workers.
Sometimes when I return to my save I have building that are greyed out and have stopped producing (even basic things with no requirements like minerals). I can't figure out how to make them restart, I've even tried rotating them multiple ways along a road. Do buildings have specific mount points to a road? If so could we have some better indicator for industrial buildings and services? (The buildings in question are an electronics factory fire station and an apartment.
Hm, if they are connected to a road they should turn back on. Sorry you ran into this bug, we'll look into it soon. As user has reported that creating a new road and placing the building along it will fix the issue. While we will make a permanent fix asap this is the temporary solution. If that does not work you can rotate the building once, place it by a road, quit, and then reload.
The 10 minute wait between prestige is what killed the fun in this game for me, whats the point of making players sit and wait when they have maxxed out all they can that playthrough?
Its a typo, that will be taken care of in next update.