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JalNoon's Comments

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GrindQuest Censored

Play GrindQuest Censored

Mar. 07, 2014

Rating: 0

@latinromans: i may not be that game maker but... you can try to adjust the skill order (by clicking on them in the order of what you want last to first). also you can try messing around with waiting between attacks settings for skill cool downs in the settings menu "Wait for CD"

The Enchanted Cave

Play The Enchanted Cave

Jan. 22, 2014

Rating: 1

random level gen is a bit odd sometimes... closed off rooms with items and/or monsters and no way to get to them...

Flash Trek: Broken Mirror 2

Play Flash Trek: Broken Mirror 2

Jan. 13, 2014

Rating: 1

Me: Hail Vulcan trade. Vulcan Trade: Deliver warp cores to Vulcan. Me: ...

Hyperpath

Play Hyperpath

Nov. 29, 2013

Rating: 155

I am getting a bug where ships/troops from both me and the A.I. just go plain bonkers for lack of a better word and fly around randomly. And sometimes the A.I. ships fly outside the map zone and I can't finish because of it.

Crystal Story II

Play Crystal Story II

Nov. 26, 2013

Rating: -6

great game, like the good updates. a thought would be to add some of the healing skills to be used outside combat, just in case your out of healing potions or something.

Epic Battle Fantasy 4

Play Epic Battle Fantasy 4

Nov. 20, 2013

Rating: 0

Shrine maiden dress! Yay for Touhou reference!

Haven: Prelude

Play Haven: Prelude

May. 27, 2013

Rating: 1

Great game, but a few things: 1: like others have said the pathfinding AI is a bit odd mainly with all ships selected. 2: the text in the cutscenes, at least for me, takes a bit too long, if it could be made into one whole page it might help. 3: like it has been said, modability for ships and modules would be nice. All these would be great in the sequel!

Developer response from SgtMook

Ahh, I think I see the problem with the pathfinding. The AI tries to assume a very loose formation with all ships selected. This was to avoid collision before it was removed. I tightened the AI formation, which should make group movement a lot more viable now! Thanks for the feedback!

GrindQuest Expansion

Play GrindQuest Expansion

May. 26, 2012

Rating: -1

could you change it so when you enter a new map you start on idle, not a big thing just annoying like when i want to go fight in a dungeon i start grinding, or when i want to grind i start doing quests... so either way i have to pull out of the fight, rest, then do what i wanted to do in the first place

Developer response from Abra24

The reason it starts questing/grinding immediately is because several people requested that. It makes it so you can initiate travel then afk. I think there are more people that prefer it the way it currently is.

Talesworth Adventure: The Lost Artifacts

Play Talesworth Adventure: The Lost Artifacts

Apr. 21, 2012

Rating: -12

um... wasn't this game first made by Undefined...?

Zombie Madness

Play Zombie Madness

Mar. 25, 2012

Rating: 1

would be nice if the weapons were sorted by type so you know on the fly if a perk will affect it or not.

GrindQuest Expansion

Play GrindQuest Expansion

Mar. 16, 2012

Rating: 2

Oneway12 said about the crafting items not stacking, I will add that they also do not work as separate stacks (i have 2 stacks of 2 linen cloth and trying to make an item that needs 4 and it does not create it)

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