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Game comments and reviews
Mar. 12, 2020
nice prototype, wish the fishing lines had more range as bass seem to be blazingly fast
Developer Reply
I wanted to keep the bass a bit challenging for the later game folks. You do have a couple other options though other than speed. If you collect enough shrimp you can slow down the fish, and if you buy more crew you can possibly outdamage him before he gets away.
Nov. 22, 2019
I'm not sure why it goes to "e0" instead of Z after E. After Y (which is after Z) is when it should switch to actual scientific notation (i.e. 1000 Y = 1e27)
Nov. 16, 2019
yeah, the second territory's 5th milestone is just a long grind with not much nuance or fun... ideally you just leave the game offline
Nov. 13, 2019
You should be able to gain progress to the next milestone without needing to claim a milestone - this would make the game seem more like a full idler
Thanks for the suggestion! We are working to change this in the near future.
Oct. 30, 2019
When you have a large number of chests it doesn't show all of them, forcing you to sell the lower level ones
The current solution was only a hotfix to handle huge amounts of chests. This will be changed.
Oct. 29, 2019
If you sell the only fighter that is alive (this requires dead fighters) it doesn't count as losing, and you'd have to buy a fighter to lose
Thanks for reporting. I'll fix that.
Quality should be saved
It actually should already be saved. There is probably a bug there. I'll fix that.
Oct. 24, 2019
the launch part of the game needs a major buff and much better scaling to compete with the idle part
Oct. 23, 2019
I can't load the game, it crashes my Firefox Nightly (72.0a1) tab every time.
Yep, also crashed for me in Firefox Nightly. However it works in current version of Firefox and also in Firefox Beta. I think it's quite normal that things crash in a Nightly(Alpha) version of any software.
Aug. 20, 2019
floor skip doesn't even seem to be looking ahead... case in point: floor skip got me to floor 38 when I can't beat floor 37
Aug. 19, 2019
I have to agree that the current floor skip is too sensitive, skipping floors needed for progress
Aug. 17, 2019
I'd like to be able to change the order of autobuyers (I'd want my autobuyers to go exp / armor/ damage) and disable autobuyers (healing autobuyer seems to be worse than useless otherwise!)
Mar. 17, 2019
https://i.imgur.com/Pl3yTRS.jpg Experience broke around here
Apparently, the game engine I use is allow me to use numbers to 2B. That's why negative numbers appear and also invisible monsters. I'm currently working on to write my own math formulas. I'm uploading new version right now and looks like both monster's hp and experience calculations are more accurate.
Mar. 15, 2019
God's Favor short numbers work wrong, saw 2.0K jump to 3.0K. Also short numbers that are 1e15 (1 Qa) or higher use scientific notation instead of the new K/M/B/T
Mar. 14, 2019
https://i.imgur.com/EYUFr8P.jpg Here is a wave and modification combo where HP overflows into the negatives (?) resulting on normal enemies dying on spawn
I have finally figured out why is that happening. I fixed it temporarily.
Mar. 13, 2019
Since Aether is red, how about having Aether be the red color component in damage numbers while Critical just makes the damage number bigger? The damage number colors would be white for no elements succeeding, red for Aether only, green for Poison only, blue for Lightning only, yellow for Aether and Poison, Cyan for Poison and Lightning, Purple for Aether and Lightning, and silver (the color used for the Silver currency) for a triple elemental strike (Aether, Poison, Lightning).
Feb. 25, 2019
Equipment update is pretty nice, use the doom of sarnath bow and the alchemist's quiver
I'm glad you like it. There are two different types of equipment coming soon.
Feb. 24, 2019
The new aspects system isn't even good - save at the wrong time and you can permanently lose aspect points since going offline deactivates aspects: https://i.imgur.com/jmVzGIt.jpg
I was aware of the loss of aspect points. I fixed it now. As I said before, with the new equipment system will increase the functionality of the aspect.
Feb. 23, 2019
also, bring back the 100% damage multiply chance (critical/poison/lightning) cap. If damage multiply chance cap should still be the bonus of new aspects and adventure, 5% extra damage multiply chance instead of 1% would be nice (damage multiply chance over 100% has a chance to double the damage multiply multiplier).
Please stop releasing updates that are mostly nerfs (or PURE NERFS like Adventure - rip 100% cap). It's not fun and only serves to drive players away.
I have bigger plans about stat caps and stats. I'd like to see players have options over their own builds. With the new Equipment system (I started coding), all stats will have different structures and gamestyle. So these adjustments are necessary in long term.
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