xithbaby - the developer probably doesn't want to respond to the negative feedback because their response might not want to be what people want to hear. Truth is that there isn't a paywall, more like a waitwall that goes away over time unless you pay. I don't think there's anything I've seen that is purely pay-only - you can get everything by waiting.
I can't believe it. Legend division in my first week of playing and I only spent 25 kreds on the game. For those who are saying that this is a pay-only game, it isn't true so far. But I can see that I'm going to run into trouble against really good players who have all the best cards soon.
For those people who are complaining its too hard, ALL levels are beatable - provided you know the right tactics to beat it. I've beaten everything, yes it was hard at first, but get the tactics right and you can win all the time. 1) Artillery and mines saved for enemy support troops especially the blue tower zapper guy 2) Explosive damage works a treat against every kind of enemy since there's no resistance to it. Go for grenade tower with 2 upgrades or homing missiles 3) Use barracks to isolate enemy support troops 4) machine guns for aircraft.
Just finished the whole game - very fun to play. Some tips for you guys who are complaining. 1) Save your artillery and mines for enemy support units - especially the tower zapper. 2) If necessary save money to fire at support units and take them out quickly. 3) grenade tower with 2 upgrades is OP.
Very nice game Kreig. I just finished it and its great. I don't know if you intended this or not, but the pengus are highly overpowered. If you use fire pengu plus ice pengu plus the odd lightning pengu when there's a rush of ground enemies, it makes the game a little boring I'd dare say. The subtle tactics in the game are very well designed and truly test a player's tactical skills in how to adapt their strategy to cope. Especially the dragons - brilliant game.
I think the reason morkulev doesn't want to give people a win if the opponent quits is because he might not be able to detect when someone disconnects from the net by accident or by choice. It would be unfair to award a win to someone who discconnects by accident if they were not in a losing position. All he can do is tell players what another player's reputation (see the white flags) is as far as quitting is concerned and let you decide if you want to play them based on their past (alleged) indiscretions.
thanks! the pengus are definitely powerful if the player knew how to use them. seems like you did.