I'd like to see a 'storage locker' for debris. I'm holding onto some things I find because I want to upgrade my ship's storage but then when I do something dumb (like fly into the sun) it's all lost to me. If I'm intentionally trying to keep material, I wish that were easier.
The importance of upgrading goes in the order of radar / fuel sucker / fuel / left booster / right booster. Conserve fuel as much as possible and you can get there.
If the log with the pad was in the same screen as the bees or if the fountain was in the same place as the flasks (and the gods had straws perhaps) then the game would have a lot less walking-around tedium.
The health on the end boss is way too high - makes the battle tedious. I wasn't hit a single time, but I had to hit him what? 50 times? Other than that good game.
The game is easy if you get enough cash to completely fill up your side with catapults. Just max out their attack power, give them the mobility powerup, and you end up taking out at least 1 enemy troop per round.
On the last level go straight for the general and ignore everyone else.
There's a bug: When you beat a level, if you go back to play it and then immediately hit 'menu' - it records the high score as whatever time was left on the clock when you hit menu.
I'd rate this game higher if you would at least attempt to listen to the user comments instead of telling all of us that we're wrong about whatever hints that we give.
If I had any suggestion to the coding of this it would be to set a minimum distance that the enemy has to be from your ship in order to spawn. I was hit too many times by ships that would spawn exactly on top of me. It creates a feeling of "that's not fair"
Whatever bug I just saw it pissed me off. I was on the lord of hell and his health was trending down (having regen on 3200000 health is overkill by the way) - then all of a sudden it just "game overs" me. it took me from thinking this game was somewhat tedious to it being unplayable.