I know I am continuing the sort of broken record by saying, "good concept", but it really is. I think the large numbers should move slower. Also, that line should be about 50 pixels or so lower. By the time you get close to it, you're pretty much screwed anyway. Overall, what I think would make this game better is more small numbers to shoot, but they shouldn't leave so much debris. Possibly make the debris left depend on the number remaining. For example, the squares leave 3 debris, plus 1 debris for every 2 they have left. Also, if there were a healing mechanism involved, that'd be great. Overall 3/5 for a good concept, but I can tell not much effort went into this.
Wow, if the game mechanics didn't change with the different levels it'd be a lot better. Sometimes you jump really high, sometimes you can't jump at all. Sometimes you slide when you try to go the other way, sometimes you don't. For the changing mechanics which make the game very confusing, it gets a 2/5.
I even started in Madagascar and couldn't spread it. I had no transmissions, all I had was resistances and sneezing. It took so long for them to get a damn ship out to spread it that they started closing down transit before it even spread to 5 countries. This game is so freaking impossible, it's all luck...
wtf what kind of ending was that!? still gets 3 for some... novel gameplay, but not 4 because it's too short and depends too much on a highscore system, never really liked those kinds of games...
I'm not compassionate? Being compassionate doesn't help if it always ends with you dying... Not a single "nice" act ends up well in the game. 3/5 partially because it's not really a game, but it was kind of exciting.
This game is kinda sad... Leaves some mystery behind too. What really happened? How did she die? Does he really visualize his life as puzzles like that? Gets a 5/5 for the story and also good gameplay.
Should be able to restart the game and also keep going after failure. It loses a star just for those... Otherwise the game is pretty good, only thing I didn't like is I couldn't watch what was happening and collect coins at the same time.
Takes forever just to even begin to understand the concept, runs really slow too... Metal is NOT isolated from silicon. I tested this. Any time metal and silicon are crossed, something screws up...
Should give you a little more time to figure out which game you're on... Also, if you haven't started a certain game before it hits 2.0, then when you get to it, it's almost impossible to start off, with the exception of some of the games like "shoot the lines", "keep bouncing", and "hit the ball". 3/5, if the game gave you more warning before switching to another game and some other things like making some of the games easier to start off while moving fast ("avoid red boxes" for example), it'd get 4/5 instead of 3/5.
Good game I guess, but the similarity to Frantic gets it a -1, it has a few things Frantic doesn't, but it also lacks a lot of things that Frantic has... 4/5 since I think it deserves better than a 3...
This one was a lot easier than the others. It made quite a bit more sense in terms of the solutionof puzzles. Some of the other puzzles throughout the series made me visit the walkthrough and, when I saw what to do, I'd say to myself "Who in the world would have thought to do that?" In this one, I was able to solve it without the walkthrough except for that one part when you have to do turret check and hit "cancel", I just thought that cancel button was for effect, but I probably would have figured it out if I had kept at it. The rest I did with no outside help. The series still confuses me, what and where the hell is all this?? I suspect submachine episode 643 will answer all...