at level 290, every time i start the app and it loads a new enemy after the first, the game hard locks and forces me to kill it, so the game is completely unplayable until this is fixed. I can provide a save if necessary.
1.2.3 has a pretty serious error, the first universe you visit upon loading the game gets "stuck" on the resource display, and no other universes will update to be the displayed resources. this might be linked to a glitched universe that soft locked the game a couple times, but then the game updated and it started working again.
Question for multi-universe gameplay: does time pass in all universes at once, or only the active universe? The universe system is probably one of my favorite forms of "prestige" I've seen in an idle game yet, and has earned my 5/5!
The game uses the computer clock to keep track of time, so yes, time passes simultaneously in all universes. The "time speed" variable just divides the building/travelling times by whatever the value is. :b
I think a new bug came up in 1.2.1 after fixing the infinite loop bug; it seems like every planet in newly discovered clusters has the exact same EDM regardless of the stars and amount of rings to the solar system. Not sure if it's just my save, or what.
another gamebreaker: after progressing to finding more clusters, I eventually found a cluster (number 13 according to the autoname) where the majority of the galaxies within hardcrash Flash 100% of the time. a few of the small galaxies are fine, but the others force a refresh.
slightly strange bug: after reaching level 15 and unlocking multiple galaxies, one of the galaxies on the map doesn't render anything and I have to use the + - keys to leave the screen. noticeably, the galaxy stays red (unchecked) but the planet count keeps going up. is it trying to render a system full of absurdly huge trisolar systems or is it a glitched galaxy?
not known if bugs, but strange:
even if buildings finish upgrading their capacity offscreen, until you go to that planet, resources are capped at the pre-upgrade maximum. this might not be feasible to calculate offscreen, and isn't a huge deal. mass upgrading is way more expensive per-building than doing it one by one - this might be intended as a "speed vs efficiency" offset, but it's worth noting. finally, this is more of a balance quirk, but it would be nice to have a way to gain ship experience without having to find new planets, but bugs should come first.
Mass upgrading should cost exactly the same as if you were upgrading individually, that's a bug. And the strange thing you noticed is because the game doesn't keep track of planets you aren't viewing, until you enter that planet, so game doesn't run at 0.01 FPS when players have hundreds of planets.
hopefully the developer is able to fix these bugs without too much of a hassle, since the game just doesn't work unless they're fixed. I was having a lot of fun till things broke!
compilation of bugs I've known and read:
building within the business district often breaks the cash variable, making it impossible to do anything involving money. the planets list tends to glitch out, going blank and becoming unusable permanently. i haven't tested the other rage moves, but the laser one hangs the game upon use after charging twice - it gets stuck mid-animation and you have to refresh the page. collecting from anything past a planet once collect all is upgraded doesn't work properly, and increasing resource capacity with upgrades has a reversed effect.
ran into the NaN cash glitch myself after building a science lab in a building district. the game is very enjoyable so far, but until this is fixed the game is unplayable due to how easy it is to run into the bug :(
You can only wish if you would gain at least +1 Fortune, so sometimes it won't be available until after level 80.