Please, for the love of god, add formations of some sort. Having healers run out ahead of everyone every time I send a group out is annoying as hell...
Poison arrow is utterly useless if one is trying to get all the stars. Goblins are best handled by a single fire arrow, everything else by normal arrows...
This is literally Rail of Death 3 with the "light" mechanic. It's the exact same game. And I don't mean they reused some of the assets or something like that; it's literally identical. Same level, same upgrades, same everything.
I'm pretty sure the Learn to Glide Challenge is bugged - going above the clouds makes you turn into a fireball as normal, but when you hit the ground you still fail and there's nothing you can do about it (you can't slam the geek while he's fireballing). Every time I try to do that challenge, I eventually run into a "bad" streak of creeps that kick the geek above the clouds. Can this be fixed, please? Either disable the fireball on that challenge or don't kill the Geek if he hits the ground in fireball form...
The wall sliding/jumping is terrible. Too often the character won't stick to them or won't jump off when prompted, or drops down when told to jump, or... and so on and so forth.
Pressing Space to use the ultimate power does absolutely nothing 99% of the time. The game uses one button (besides the mouse), the Spacebar, and they managed to screw it up. Great!
I don't get how this game is supposed to work. Seriously, either I spend tons of money on crap to keep my popularity up (which is only a short term solution) or I save my money, but for some reason people stop coming to my museum.
And then my creatures start to die. Even though I check them every 2 seconds to make sure they have everything and that none of their bars drop below half. They just up and die. Are you telling me that a Yowie can't expect to live more than 6 months? If that's the case, why the hell isn't that written anywhere?
Also, breeding them and selling them would only be viable if their price went up as they got older. It doesn't. So selling is only an option if you sell them just before they die. And you can't know when they'll die. And you can't reload an earlier save.
Cool idea, but the game is terribly unclear on what you're supposed to be doing...
A dude goes into a forest with a pickup truck, dude comes out of the forest a few hours later with a pickup truck, a minigus, assorted small arms, a dozen landmines, weapons training, first aid training, mechanical training and another 10-20k $ just for the hell of it. Don't tell me that's not a good deal! :p
Inferior to the first two games. Some of the item interactions made no sense. For instance, you can't take the egg beater at first, but you can later. Why? Also, some items are terribly tiny and hard to click, to the point that they can be dismissed as parts of the scenery. For instance, the lighter in the package.
Dear game designers, if you plan on using the "Z" key for anything in your games, please bind the "Y" key to the same thing. Not everyone has the US keyboard layout....