please, i wat to see what i buy...before i buy it
and think, the xp system is unbalanced... the first 4 or 7 levels could be finished by me in 1 or 2 games and now it takes 3 games or more to gain 1 level... slow it down in the beginning
how about showing us, which parts we used in the racing cars we have built?
and in addition I could think of adding categories to sort the parts... I have designed quite some but I don't want to reread all parts that I have designed, so you could let us choose between "Racing car part, Salescar, experimental stuff" or something... or even better: give us 5 Attribute spaces we can name ourselves and by which order the parts in design blueprint menu such as in the design parts menu
I pretty love my flipping tanks
not too sure, whether it all is balanced fairly because it was a bit too easy... it needs more Levels and more of these awesome weapons, chassis's and rolls
what I wish to see in the second game is:
recall button or right and left attack, attack till damaged and stand the ground or stand the ground and heal if necessary buttons or control all buttons
maybe some springs between the rolls and block
maybe different sizes of rolls and several gear and engine combinations (maybe my fliparmy will start standing it's ground then)
maybe 5 or more guns, each on several levels and several ammunitions if you don't want to destroy the awesome atmosphere of simplicity
somehow make us able to build up a tank with more than only one gun (like the bosses)
laser and tesla gun don't reach the end of the "map"
i can't decide which gunto buy first( next time give me a tree in which i can unlock explosive, direct bullet or MG next to each other or get the mortar gun without having had to purchase the second and third etc gun
maybe give some smaller enemies because i bought the 4bullet upgrade and moved my mouse out of the screen et voila, perfectly aimed
think of making the ammo upgrades relative- my tesla gun became insanly strong by these bullet things
give us the chance to upgrade the weapons, like for the shotgun the ability to select length and by this spread of the gun or the shooting speed or the magazines or as a skill to reload whilst other weapon is used- there ae so many parts of a weapon that you can change, so let us do it
not too well balanced... it's too sad that i cant skip buying the shotgun if i dont want a shotgun or being unable to sell the first outfit...
if one would remake this game with some more balance and opportunitys for the player to decide whatever he wants it would be much better.
Flaws that fairly annoy me:
I wouldlove to see the popping power of the monkeys- how about a business upgrade that shows to the player 1) the amount of rounds before starting round 1 2) the poppage per second of a monkey and maybe some more funny stats
thumbs up for the possibility of removing the clickhero- guess the game would be the same fun if you gave one the possibility of having ifferent clickers that influence each other
You should be able to do that just fine... You just have to make sure that the auto-toggles are off.