A fun time sink. Choices feel pretty meaningful both in the deck building phase and during play and there are a lot of tactics you can try. You can create a synergistic deck, you can make one with a mix up to adapt to your opponent, or you can just take all the best cards you see.
My process from my first play through to my 30th, only the beast took me more than one try the first time:
I started with the two tankeist units I could find, a couple counter picks, and the rest were archers. Healing archers are probably my favorite unit even late game.
It than evolved to frontlines units that had built in sustain, supported by the highest DPS archers and goatman.
Vampire seems to be one of the best units in the game, despite its low stats. Its unique "flying" mechanic is probably why, as I think it frequently makes it immune to damage. Damage immunity, plus high speed, plus lifesteal makes them nigh unkillable in high numbers and or with archer support.
There is some crazy high variance and the balance between the classes, and your starting adventure. Given the randomly generated world is awesome and adds to replay-ability, but there are so many variants that are just doomed from the start no matter what you do, which ultimately would be fine as it just shows how challenging the game is, but when they are the majority of the time it feels pretty bad.
Apparently even the ring quest will end on you at random due to "the enemy has found the ring" even if it is in your inventory. Getting to level five is a massive challenge between lethaltiy and very short time limits plus random ways for the game to just end on you even if you are extra careful. And that's before we even talk about some of the cool end game content like the dragon fighting, Excalibur, or the tarrasque, and considering after 20 hours of gameplay level five is still the highest I have gotten/I have never gotten to experience those end game things id say this is a major issue.
I enjoyed the game and there are a lot of really cool things going on here. I just wish there was more polishing done. I would be happy to purchase some ingame content with cash if the game was still being worked on/there was anyway to spend money on the game.
It still needs a lot of work. Its exceedingly lethal which would be fine if you were allowed to be cautious but all the quests have pretty short time limits. There is still a handful of bugs, non functional spells, and some really confusing unclear things going on.
Really enjoyable, I did not expect to get hooked into something so simple. But it had a surprising amount of depth.
I would kill for a longer campaign and save slots, its a real shame to have to retire a character after completing a quest. You can just not complete the quest on "the one ring", grind, and hope your browser never crashes, but that's just not quite the same.
Other major gripes are with the random starting spells meaning you often need to scum refresh the game to get a playable caster. And my biggest gripe is I was super hyped for create dead...but it does nothing but give you a text box saying you made an undead to serve you. Perhaps add a skeleton to your inventory that gives a small attack boost and takes damage for you?