Please, something needs to be changed about the stuff in the air. I find success in a mission or run is more about hoping I don't hit the wrong object and have my rocket play pinball in the sky until it breaks or I lose than any skill or updates. Maybe make less stuff/stuff destroyable/the rocket more maneuverable? This is a great upgrade game, and I wish there wasn't such a major luck element.
Having a can of energy drink cost more than a game's salary, at all times, makes real character improvement almost impossible. This should be changed immediately.
Fun, but buggy to the point of costing some fun, like others have said. There needs to be a balance to deal with the shark. Also, my fish have a habit of exiting the screen and not coming back for some time. Fix the issues, and this game will be much better.
This is why Nerdook is one of my favorite designers right now: taking a simple yet original concept, he adds just enough charm, whimsy, and inventiveness to make a surprisingly deep yet fun, casual game. This game is probably my favorite of his yet.
I don't often end a game simply to start it over. I did with this one, as the storyline was simply too intriguing to leave. Gameplay is a bit simple, and if you train correctly, very easy, however, this let me focus on the plot more, which I enjoyed. Excellent game.