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Javman158's Comments

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Pawnbarian

Play Pawnbarian

Nov. 13, 2019

Rating: 223

The order of operations on the Splash upgrade does not match the description - "Attack ___ neighbors after moving." Instead, the bonus attack is done first, prior to moving. Attacking an enemy with nimble where another enemy is behind it, the enemy behind is immediately killed allowing the nimble enemy to have space to move as a result of me pushing into him. Shouldn't it go the other way around? I move, kill the nimble enemy because it's pinned, then the bonus attack takes out the enemy that was behind? It would also make the diagonal splash upgrade useful against the blight sacs as you could kill the newly spawned enemies immediately. As it currently works that kind of upgrade is completely overshadowed by the other two.

Developer response from j4nw

The way Splash works in the newest update is now more in line with how this post describes it! It's now significantly stronger against Nimble enemies, though the Blight spawns still happen after the attack.

Deterministic Dungeon

Play Deterministic Dungeon

May. 09, 2016

Rating: 5

1 of 2) Some tips to get through the game with ease: 1) Obtain the Bat'leth weapon from the hidden treasure (found once on each floor) ASAP. It has the highest damage roll of any weapon (20), even the end-game unlocked weapon. Practice with it if necessary (one 20 vs all 0s). Getting the 20 accurately early on will make even boss battles a breeze. 2) On boss floor treasure chests, ALWAYS go for the totem icon, and then try to get the green or yellow totems until you have 3 of each. The green totem slows down the speed of the random selector box, while the yellow totem adds higher numbered rolls to your reward possibilites (including boss chest rolls).

Deterministic Dungeon

Play Deterministic Dungeon

May. 09, 2016

Rating: 10

2 of 2) Totems max out at 3, and maxing the green totem will make getting the 20 roll on the Bat'leth a breeze. 3) The stat boosting spells you get from the hidden treasure have to be used in combat before they are applied, and stats max out at 20. You can also get these scrolls easily once you can offer a tier III of each item to the spell witch (gold helm or better, armor games shield or better, lightsaber or better/special weapons). 4) Leveling after your stats are maxed only gives the benefit of a full heal. You can also get a few full heal scrolls from the spell witch/hidden treasures once your stats are maxed instead for better flexibility.

Blast Magus

Play Blast Magus

Sep. 14, 2015

Rating: 4

Review Comment #3 of 3: Oh, also, I nearly lost the round I finally won because there was a wild in one of those top 2 squares I reference, and apparently the ice doesn't break if there's a wild there. Thankfully I had another couple turns to click something else to make the wild drop and then could click that square again and clear the ice with my last turn. I decided to go back and check, and even if you cast a spell that covers where the wild is, the ice doesn't break. Specifically I got a column starting at the bottom with a wild at the top that technically was not part of the orbs used for the spell. I hope that aspect is unintentional, because it can penalize you for getting those combo spells and having multiple MP orbs on the board, which when they are necessary to achieve a score victory is pretty ridiculous. I'd say more, but these comments are long enough as it is. I hope you re-evaluate what the majority of your players seem to be telling you about this game.

Developer response from Kajenx

You underestimate the power of the multiplier. The scoring is (num orbs) x (num orbs) x (multiplier). If you were to focus on clearing the glass for most of the level, and you got, say, 10 spells during that time, it would only take one or two large blasts to get your full score at the very end. The eye pieces are also WILD, which means they can be used for any part of a spell or to connect large blasts together. While playing the game, I can usually find a spell for every move - but sometimes it's better not to use one if clicking a group will create a larger mass.

Blast Magus

Play Blast Magus

Sep. 14, 2015

Rating: 4

Review comment #2 of 3: (likely via another spell) to drop that orb the required 5 spots to bring it to the bottom to receive the x2 MP. Even with that perfect start you'd still need to remove, on average, 9 orbs per turn on a board that averages 11 of each orb available. If you continue to be perfect and get a spell on turn #3 that brings the second MP orb to the bottom for a x3 MP, now you only need to average 7 orbs per turn for your remaining 12 turns to barely hit the 2500 point cap limit. That's all just for the point challenge, then you gotta worry about the ice! Hitting every single square at least twice is difficult for multiple reasons: Due to the click blockers, there are 4 particular squares which can only be hit by the X spell, no other spell can reach them. Sure, you can manually click groups to knock them out, but two of those four are at the top of the grid and thus are 100% dependent on orb skyfall, which unless I'm missing something, is entirely luck based.

Blast Magus

Play Blast Magus

Sep. 14, 2015

Rating: 3

Review Comment #1 of 3: Let me see if I can explain to the developer why this game is luck based, using level 24 as an example. It is a 6x6 grid with the corners removed, so 32 squares total. Your tasks are to score 2500 points and clear the ice in 15 moves. The ice covers every square on the board AND requires two hits to fully remove, so 64 total hits to clear. Oh, and two separate 2x2 grids in the center 4x4 are click-blocked - this means out of 32 squares, you can only achieve a spell if the center falls within one of eight squares. Fun times. Your scoring appears to be +50 for each spell, plus the square of the number of orbs removed in a single turn. There are 3 colors on the board, so on average 11 orbs of each color. Score cap/# of turns requires 13 orbs per turn with no multiplier (MP), or 169 points per turn. Since MP orbs are always placed at top of the column of the orb clicked/center of the spell, you'll need 1 turn to create the MP orb and another...

Dungeon Developer

Play Dungeon Developer

Dec. 13, 2010

Rating: 2

Got one minor glitch for the dungeon crawl. Received an item that restored HP to 100% from 0% one time, and decided to use it before it disappeared from another chest. It restored the health, and the battle commenced, but the game ended, presumably because the character's health hit 0. The game needs to either realize when an item like that is in play, or simply remove those items from the dungeon crawl.

Civilizations Wars

Play Civilizations Wars

Jan. 14, 2010

Rating: 0

It seems that if you kill the turtle before killing the enemy troops, the game can not recognize when you've won. I own all houses/towers/etc and the turtle is dead, no victory and the game is continuing to run (I can move troops around, call spells, etc).

Infectonator!

Play Infectonator!

Dec. 22, 2009

Rating: 0

dunno if this has happened to anyone before, but I got to the last level (kill 50 people) and managed to wipe out everyone, yet I had only killed 45 people. I used 3 grenades, and I don't know if they count those killed by grenades, but I can't think of any other reason why I would've failed when clearing the entire map (and I know I cleared the map because I had several zombies still running around and 6 seconds left, and it took me to the upgrade screen to retry the level).

Clockwords: Prelude

Play Clockwords: Prelude

Oct. 22, 2009

Rating: 0

conartist you still need to use antidisestablishmentarianism when you have letters in the boiler. For example, I have a jade M and only ever use it when I have that showing (I also make sure to have at least 6 gaskets open before going for longer words) and I have never gotten less than 200 points, max is 370ish so far

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