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Jawski's Comments

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Mini Archery

Play Mini Archery

May. 29, 2020

Rating: 4

Mouse + arrow keys is a horrible combination for right handed. For instructions, you tell to "analyze the game", and game does not provide any instructions. Saying things like "Sorry i dont know the walking thing" on the game info is just embarrassing. Nothing Happens after you die, but it actually takes effort to die beacuse you can just walk throught zombies and they disappear. Absolutey horrible, sadly I have to give it 1/5, beacuse I can't give lower.

Idlemon II

Play Idlemon II

Jul. 09, 2019

Rating: 0

Could it be possible to disable/enable autofight for whole party with one button or so? Removing and equipping tokens is pretty annoying.

Developer response from eshleman202

that's an interesting idea! I can definitely do that! I'll let you know when the autobattle quipper is added :)

Press The Button

Play Press The Button

Jul. 05, 2018

Rating: 3

Still getting single ragnarok points from boxes, found one from both diamond and silver box.

Realm Revolutions

Play Realm Revolutions

Dec. 29, 2017

Rating: 18

"My brave warriors, I command you to destroy those 40 mosquitoes who pester our kingdom." "Oh yes my lord, we need 57 hours to prepair for battle against 40 mosquitoes."

Rogue Fable II

Play Rogue Fable II

Mar. 28, 2017

Rating: 1

@afatpenguin Telepahty lets you see enemies in the minimap.

Rogue Fable II

Play Rogue Fable II

Mar. 22, 2017

Rating: 0

The rogue is still almost unplayable. You pretty much have to pour all your skill points into stealth in order to survive (and still it is possible for monsters to notice you from 5+ tiles), meaning that you're stuck with EP good enough for 1-2 attacks and very low damage. Stealth critical itself isn't enough to 1-hit most enemies as the dagger has very low base damage. Poison is nice addition to dagger, but when there are lots of enemies, hit and run-tactics does not work.

Developer response from Justin_wang123

You've said 'almost' unplayable so we're making progress Huzaa!. He still needs two more talents so there's room there for improvement. I've also changed his starting weapon to a spear which has a higher base attack and lets you attack with one less tile to sneak up on him. I definitely want to keep the rogue hard to play. I'm looking for ways to fill those last two talent slots without just turning him into another combat machine. I've spoken through email with a very helpful fellow designer who has beat the game with rogue and he said he was often times clearing only 1/4 of some floors. This is what I'd eventually like him to move towards. Part of this may require some alternative way for him to collect exp that doesn't encourage him to kill everything. Thanks for your feedback! Every bit helps.

Sacred Treasure

Play Sacred Treasure

Nov. 26, 2016

Rating: 7

Ranged enemies seem a little too powerful. They have very long range, and one hit from them can take off almost half of my health.

Castle Wars 2

Play Castle Wars 2

Sep. 08, 2016

Rating: 3

You can only get the easy badge from multiplayer matches. Just got it yesterday.

The Enchanted Cave 2

Play The Enchanted Cave 2

Jan. 24, 2015

Rating: 0

There could be some more explanation to some features. For example, what's the difference between bleed and decimate?

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