Pretty funny how you tried to take the high road with someone calling this a copy of cookie clicker yet you argue with half the comments. "Petulance is not a pretty attribute of the human condition"
Argue? No, just giving people the right information and telling haters to quite rightly go do one, you need to look up what petulance means (here's a link http://www.dictionary.com/browse/petulant). You may have noticed that people on here are quite abrupt and rude, but that's all good with me, I can respond in the same manner, makes life much much more interesting. I treat others as they treat me, its a very simple formula that I follow in life. I'm not some huge game dev that worries about ratings or big numbers with a public image to uphold, I'm one guy on my own making a few indie games for fun (believe me there is NO money in it anymore). My games are a distraction from my real job. if people like them then great, if people don't then oh well, in the grand scheme of things who cares really. Either way, I will keep the updates rolling because I enjoy the process of creating a game and adding new features over time, its fun. You should try it.
Just wanted to commend you for implementing changes based on player feedback. Many games that have potential never get to where they could be because the dev either does their own thing or doesn't listen. Looking forward to seeing how you progress this game and any futures games you make. good job!
I wish the reset points were based on total income rather than current cash. It was pretty annoying to idle for an hour and spend my pixels only to realize I went backwards because of it.
You could consider attacking armor for enemies. This opens up the ability to add perks that let you ignore a percentage of an enemy's armor or maybe bypass it entirely. Just a thought if you run out of idea for new perks.
Heavy coins multiplier description is bugged. It displays "log_630(gold)" so I have no idea what bonus I'm receiving. It also doesn't display in the top right of the total mass/gold multiplier.
I don't really understand the spawn color description. So if I roll over a light blue building with lvl 10 spawn color there's a 5% chance a light blue spawns again instead of a green? But sometimes a green doesn't spawn in its place, and it can't be spawn rate since there is a different upgrade for it.
If you roll over a light blue building with 5% Color Combo, that means there's a 5% chance to immediately spawn a dark blue building (and a 95% chance to do nothing but roll over the building like normal). Spawn Color, on the other hand, simply affects the chances of building being a certain color when they originally spawn.
BUG: When you buy a new building the start and end flares re-appear on that new building. You have to then enable and disable the option to get it to work again.
It will cause your unit to shut down for 200 cycles at some point. So not very risky for something like Water because 200 cycles zooms by but for Gold or Cesium it would really suck.
Argue? No, just giving people the right information and telling haters to quite rightly go do one, you need to look up what petulance means (here's a link http://www.dictionary.com/browse/petulant). You may have noticed that people on here are quite abrupt and rude, but that's all good with me, I can respond in the same manner, makes life much much more interesting. I treat others as they treat me, its a very simple formula that I follow in life. I'm not some huge game dev that worries about ratings or big numbers with a public image to uphold, I'm one guy on my own making a few indie games for fun (believe me there is NO money in it anymore). My games are a distraction from my real job. if people like them then great, if people don't then oh well, in the grand scheme of things who cares really. Either way, I will keep the updates rolling because I enjoy the process of creating a game and adding new features over time, its fun. You should try it.