Was trying to think of ways to make this game harder. Then I realized a mode called "Blindfold" could be added which would make it much harder but not impossible if it is not a new song. You see, the longer I did some of the songs though I realized I knew them without looking and found myself closing my eyes and still doing well. Could make a good impossible badge in perhaps a second game?????
Bar 1 - Commands ALL units ON FIELD: This bar only needs assault and fall back. (Perhaps just an arrow, words are unecessary as there are obviously only 2 directions to go.)
Bar 2 - Commands SELECTED GROUP of units. This would be useful if I wanted some ranged units to stand their ground and others to advance.
Bar 3 - Commands units YET TO BE SPAWNED. That way if I want to send them in waves I can send a wave then the ones who spawn can be set for a second wave. Sending a single unit at a time is worthless and a terrible strategy.
I actually rated this game a 2/5 and I liked the other games in the series. I think it is too ard to earn money as compared to the other ones and the fact that there is so much to level up. Also it takes a ridiculous amount of time to level up so many units and more than half up them don't even become worth owning until level 3 or higher. I like how many more units their are but I have no idea how to use them. I also don't like how, it seems there is no powerup to make units spawn faster because leveling up doesn't do that; I wish it did. I also agree with many of these comments that there needs to be a STAND GROUND button so that my unit won't move past where I tell them. I don't like how if I push assault every unit that spawns also is automatically on assault. What I would suggest is have two or perhaps even three seperate commands for the units that are out there. That suggestion will be in my next post.
I liked the original idea (thought not necessarily game type) behind this game plus it had a learning aspect to it which is always a plus. This is definitely badge worthy, but it was not too hard. It was like a tutorial for what I suspect may be a second coming game?