Unfortunately, not fun enough to play for long enough to even clear the first zone without being extremely lucky or bored. Grinding vs Reward is excruciating. Effects of stat points are negligible in many cases, or obsolete by the third zone. Most 'helpers' are virtually un-hittable or obstructions to progress. Forward dash seems to have very little point even with the passive upgrade, overall.
Fun, but kind of buggy. I've also had the same problem as Pecco where I craft a 'Nothing was created' and have the game freeze. It also happened while I was crafting medium potions.
86% of the shapes, 139x multiplier and getting yellow madness close to the start using the Shapes - Abstract, Pattern - Straight, Motion - Fixed settings got me a score of 6333061. Yay~
I know games are meant to be about gradually increasing difficulty but in the last level it is extremely difficult to chase around little birds/squirrels without being attacked by a stork/crow/otter and being knocked into a corner/off a cliff and dying over and over and over...
I liked it~ I'd like to think the fellow woke up instead of dying. If he died I imagine he would have stayed on the boat. It seems to resemble the one that ferries the dead.