JedidiahS2's Comments

Game comments and reviews

Hat Wizard

Dec. 17, 2017

2

Pretty fun game! Some small stuff I found: General: Allow Left Click to throw hat for those that prefer to use A/D to move Level 05: prevent the platform from pushing character down / kill the character Level 15: I can 'kill' enemies by switching with them while midair. If it is intentional, thats pretty cool Level Boss: not game breaking, but I can make the boss dead body float midair by switching with it while i jump midair Hope to play more of such games!

Unpuzzle

Sep. 14, 2017

4

When I saw this game on the front page, I immediately knew you where Rhomb's maker. You left a really good impression on me for taking my feedback previously, and I'm a big fan of your distinct style and how you shaped your levels to teach the player the core mechanic. Timer mechanics was really cool, though I wish for the number in the timer to be a little bit Bolder in front (currently my eyes have to squint a little). Love the arrows, especially how they 'spawn' when the puzzle loads -- I immediately knew what it meant. Great to see the 'Twin Shapes' Mechanic brought back, really added a good level of challenge Overall, I love your attention to detail to what symbols to use without having to use any words to lead the player on. From one game designer to another, you are awesome. Random Question: Do you happen to have a thing for the satisfying feeling of undoing a tangled shoelace/earpieces? I feel like that's why your games have this common theme

Developer Reply

Thanks for extended comment and support. Countdown in 'timer' isn't that important, people usually ignore it, and only react when it is unlocked, yet it is important the countdown to be there, so player doesn't feel like it is random. In this case it's actually more important to show that the logic exists rather than making player follow it completely. As of your random question: nope, I just use some simple game design solutions and ideas (including the joy of clearing the level) and they work great.

Unstable

Sep. 14, 2017

-2

1) not clear at the start what keys to be used to start the game 2) music is painful to the ears, had to mute it 3) movement for character is awkward in order to use the first reverse 'L' shape moving platform 4) R to restart is more intuitive 5) related to point 3, your keyDown should start with simply changing the facing direction on the spot Personally could not play through the game, gave me a headache

Rhomb

May. 08, 2017

2

I think the game is pretty cool in concept, certainly made me feel relaxed as you intended with the music. However, the visual feedback for your 'linked' rhombuses is a little poor (yes they are different shapes, but because everything is blue it is hard to tell the difference. If you want to keep the minimalism color scheme, perhaps make the shape inside (the wifi symbol) the thing that shows which two shapes are tied together, rather than the outside shape. As humans we tend to focus on what is inside the box, rather than the outline

Developer Reply

Done