Jefzwang's Comments

Game comments and reviews

4

To everyone who wishes they could see the creeper destroy everything - just move Odin City to a location without collectors, or delete the collectors connected to it...

Robot Legions

Apr. 22, 2014

2

Fast and fun game, but terribly enemy-biased. Really? They have homing projectiles and lightsabers and I just shoot more bullets?

Sonny

Feb. 28, 2014

9

>enemy has 1 hp >i'm stunned >teammate replenishes focus >sigh.mp3

Kids Vs. Ice Cream

Feb. 27, 2014

-1

'spaz kids' hahahaha

10 is Again

Feb. 22, 2014

2

Great game! Markedly more challenging than the prequel lol.

Orbital Onslaught

Feb. 21, 2014

1

The fact that I can't grind for more money is a little irritating; by the 6th enemy, I'm finding myself entering combat with the full knowledge that my army is inferior, and hoping that I can either pull off a victory or stave off defeat for long enough that the orbital bombardment does its work for me. Otherwise, great game.

Frantic Frigates

Feb. 12, 2014

3

Also, drop rate for extra health could be a bit higher.

Frantic Frigates

Feb. 12, 2014

2

Fun game at first, but quickly degenerates into a ridiculous grind-fest.

Dynetzzle

Feb. 03, 2014

7

Fun little game. Once you've figured out the patterns and don't really have to imagine a little cube in your head anymore, it turns into a bizarre little sudoku. Needs more levels though, and an easier input method. 5 stars still.

Epic Combo!

Dec. 05, 2013

1

Launchers should be more expensive. Once you buy around 10 or 12 of the things you're set, because the shells will just keep bouncing nonstop. At that point all you really need to do is spend everything else on mines and on upgrading flow to get as many shells bouncing as possible, and then sit back and wait.

Epic Combo!

Dec. 05, 2013

0

Launchers are by far the most valuable item in the game. Cover the floor with 'em, and the shells will literally never stop bouncing - they can't, because they'll always land on a launcher.

Pixel Legions

Nov. 11, 2013

6

Great concept, meh execution. The game looks awesome and plays well, but player participation is very limited. It would be helpful to have a few more controls. For examples, the ability to select an area (e.g. click and drag) would be nice, instead of having to select each unit individually, which immediately puts you at a disadvantage (for example, in the 'Dodgeball' level, the bottom left instantly attacks and it's ridiculously difficult to do anything about it). It would also be nice if the units frickin' did what they were told; the fact that they move forward when they auto-attack is the most irritating thing in the world, and they sometimes stop for no reason right before where you want them to go.

10 More Bullets

Nov. 05, 2013

3

This has been said many times but it'd be nice if boosters that don't stack (such as 'fire for free' and 'piercing bullets') would simply reset the timer instead of taking up two slots...

Bullet Audyssey

Oct. 21, 2013

4

Can we have the option to play with mouse? WASD seriously limits your movements to eight possible directions.

Zombotron

Oct. 07, 2013

5

This game reminds me of Terraria.

Magnetized

May. 16, 2013

1

Was the badge deliberately named 'Fatal Attraction' because it was expected that we would all have brain hemorrhages while attempting it?

Magnetized

May. 16, 2013

2

Level 59 is the most frustrating thing I have ever encountered in my life, and I swear to you I am not exaggerating. NOTHING even comes CLOSE.

Hordes and Lords

May. 15, 2013

1

This game is awesome. I just wish the troop commands were slightly more sophisticated. For example, instead of just point-clicking where we want to attack, perhaps we could also have a "halt" command that would make troops stop attacking?

Hanna in a Choppa 2

Apr. 12, 2013

3

Why the hell do I bounce all over the place when I grab something with the winch?

The Idle RPG

Apr. 07, 2013

13

The controls are too confusing.