Enemies can pass through 'crumbling walls' as if they are allies that simply step out of their way. This needs to be addressed.
I've also had issues with enemies attacking THROUGH walls and other terrain obstacles that my units can NOT attack through.
A wall is a wall, and should not be able to be walked through/attacked through.
Also, other units, allies or enemies, should be obstacles. If my own units get in the way, I shouldn't just shoot THROUGH them. Same with area attacks. They should damage all units in the AREA. This includes Fireball and Spin Attack.
I was hoping for this game to be a bit more tactical.
Is there a way to rotate the battle maps that I'm just not seeing? I've got enemies that hide just off screen and it is IMPOSSIBLE to hit them without going into auto mode. Some time though, my team is getting picked off by a single archer that I can target... but when I put it into Automode, they target the Crumbling Walls with do not attack rather than taking out the imminent threat.
Would be nice to have a way to either cycle through enemy units, see through walls, or rotate battle maps.
I've ALSO have had an issue with enemies shooting my units THROUGH walls, but being unable to return fire... due to there being WALLS in the way.
Would it be possible to have the option to USE an item via the prize collection page? That way, instead of having to toss a potion I could use it instead.
Would it be possible to have Archers maintain a minimum distance from enemies? As in, if an enemy gets too close to an archer, they run way, and when they have surpassed the minimum distance (plus a little more) They turn around and start shooting again? Could be something to play with.
When Raiders return to the base, have them healed by percent rather than a set amount. As they get higher in level, the set amount healing from being at base takes a very long time to heal them completely
I know people keep asking for, but it's because it's a good idea. Let us set up formations for our troops to try and move in. Set them up in the base, and then go to a raid/arena and have them match the formation when they go into battle. That way, we can spread our troops out. Right now, my priests rush into to meet the enemies head on... Not the best strategy. I'd like to spread my archers a bit. One up top, one down low, and one in the middle... but BEHIND the Warriors. Same with the Priests.
Any one else get the occasional issue where the dragon faces the wrong way?
http://oi57.tinypic.com/ridppy.jpg
And I thought my dog had terrible gas!
Please don't fix this. It was really worth the laugh.
Have you considered adding an option to change the attack target based on the players click? Also, how about a surprise for the players? Have some environment clickable/destructable such as the bushes or pots for a small reward (or random one)