Aside from the gameplay portion which you're doing a wonderful job of improving, addressing and balancing, I just want to say that the lore, flavor text and such in this game is incredible. You've done a fantastic job of covering aspects of a galactic civilization and looked at some of the often overlooked concepts. Please keep this up, this is my favourite idle game thus far.
Kick! Punch! It's all in the mind.
If you wanna test me, I'm sure you'll find.
The things I'll teach ya is sure to beat ya.
But nevertheless you'll get a lesson from the teacher.
If you have a skill, like basic bow attack, that have sub skills you can select them in combat by holding shift and pressing 1, 2, 3, etc. Saves you time from having to click.
Way too easy Tim. Good concept for sure, but as funny as the text is trying to be, it isn't. Almost quit before making it through that. Keep going please, this has potential. 4/5
Yes! I will! I love the idea and I agree this one might be tuned a little too much on the easy side. That said, I'm really glad you played and took the time to comment. It means a lot when anyone takes a moment for feedback. Thanks and take care! -Tim
You've done an excellent job here. Every battle felt exciting and somewhat scary at first and made me think about how to proceed. The environments, setting and characters are top notch and left me begging for more. The combat was fun, items and money seemed rare enough to actually make me consider what to buy as opposed to just going the standard RPG route. I'd love to see this expanded in all elements. Even if you just release more of the same in Chapter 2, you'll have another hit. Congratulations and thanks.
Unit management is terrible. The difficulty also needs reviewing. I had no problem on medium up to the level with the Tauren Cheiftan. It's insanely hard. If it is possible, it requires a very specific skill build and that just ruins the depth of the game.
It looks promising though. 3/5.
There's a bug I experienced in the final battle. The enemies had cast spells (lightning storm?) and something else. What happened was the spell FX kept appearing on their hands and the game became unresponsive, only generating more FX around their hands slowly.
Running from battle fixes this.
Yes! I will! I love the idea and I agree this one might be tuned a little too much on the easy side. That said, I'm really glad you played and took the time to comment. It means a lot when anyone takes a moment for feedback. Thanks and take care! -Tim