Jelx's Comments

Game comments and reviews

Epic Battle Fantasy 4

Mar. 14, 2013

9

I managed to restore my missing save files. In folder "C:\Users\%User%\AppData\Roaming\Macromedia\Flash Player\#SharedObjects\WR3UYQHQ\assets.kongregate.com\gamez\000016\7318\live" I found a subfolder named 'EBF4.swf'. I copied this folder to "C:\Users\%User%\AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\YXVNVKAX\assets.kongregate.com\gamez\0016\7318\live" and refreshed chrome. Saves were there again. "WR3UYQHQ" and "YXVNVKAX" can be any strings. I don't know if the same applies to "0016" and "7318" but once you've found EBF4.swf just copy it to the same folder.

Legend of the Void

Nov. 17, 2011

0

- Bug with "Wind Training": I selected it on my rogue and stamina increased only by 4 (which I presume is due to level up). I can't check other passive skills but you should. - The insta-kill skills are very nice but useless on elite+ opponents. For the massive stamina cost the critical is not enough in regards to other skills you can use. They could maybe do % of total monster's hp of damage? (50% for yellow monsters, 25% for red or something). - The equal level enemies should recieve different damage from my skills when they are of different type (like wizard, guard, assassin). My magic should easily damage heavy armored guys and be less effective against enemy wizards and vice versa for my warrior attacks.

Legend of the Void

Nov. 17, 2011

0

- The skills that buff your damage (like 20% to attack, damage, critical) are mostly ineffective. Why spend a turn casting it and then do 20% more damage (on average, they're all the same) for 3-4 turns, when you can attack 1 extra time and you'd deal on average more damage (and also spend less stamina). So either make them stronger (like 40-60%), last longer (at least 6 turns) and/or you can also attack on the same turn you use them. - The ones that affect opponent and have effect on them should be 100% (in terms of delivery, not resist). For example the strike with bleed effect should also make opponent do so unless he resists, there shouldn't be 30% to actually hit him with bleed effect AND he can also resist it. If it already works this way then disregard (though resistances are then through the roof). Just lower the initial damage otherwise.

Developer Reply

Combos my friend! Tons of damage buffs + a death hex or similar and bye bye bad guy!