when was the the song inside the game deleted with the line ,,photograph picture, one for you and one for your sister"? It was the best song inside there.
Unfortunally for me, the game wont load. To be more specific, when starting the game, i see a white zombie sillhouette with a loading bar below and otherwise black background. This loading bar does fill once, then everything becomes just black without anything happening afterwards. Also, when moving my mouse into the game, the mouse just disappears and re-appears once it is outside the game field. I want to play your game so bad :(
nice game. Good parody of a certain other jump and run game with pipes and ?-Blocks. But please allow us to use both, Y and Z for the active key, because its annoying to play with QWERTZ keyboard. As for the 2nd part of the game: I would like to see something like some max energy remaining or like a certain start energy each day that you no longer need to refill in the 2nd half.
You know what, I have NEVER heard of a QWERTZ keyboard until now. I understand the problem. You can use C and V as alternate keys to Z and X. This should be easier than reaching for the Z up there.
Next game is gonna have fully remappable controls... Thanks for your comment!
within itself, it is a neat game, but actually it is a worse version of the real cat mario. Though this one here has two additional levels, there are a lot of flaws inside that let you straight out bypass many many trolls and multiple mechanics from the original don't even work here (like robots interacting with springs). Despite that, it would be nice to still see more self-made and original levels of that series. But the developer of this version does really has to state that it is a remake of an already existing game!
One word about that underwater shooting level though: Because new blueprints pause for a moment when 4 are on the screen, this level becomes incredibly annoyingly precise with the last shot. Even by pause buffering to get each explosion done, this level took far longer than it was supposed to take because of that issue. I recommend to have for this level exclusively a blueprint limit set to 5 instead of 4. Have X having hacked the generator or something or using an old model that produces more than 4. That will get rid of that frame loss during 4 Blueprints out there.
Phew, finally made it without walkthrough or anything. It took me only 12 hours. Though in real life I had make different choices... When comes part 3? :)
It looks promising and by what I read at the comments, it is an actual great game with much depth. But whatever I do, it is just straight out bugged in 2 points: 1. Pressing R at the second screen of the game just drops you anywhere out of the screen. The screen falls down, you respawn outside the screen again. Softlock. 2. After completing the first room (inside the ruins at the very second screen) it does say 'Level 1 complete' and 'you faintly hear clouds outside', but when going outside, nothing is changed. Nothing at all is different. When going inside the Ruins again, the switch I just pulled is also back up and the purple blocks are back, too, just as if I had never been inside there before :( ...It looks promising, but unfortunally it isnt playable bayond the first challenge..
I was going to give 5 stars, but then level 6 happened. And just when I thought the game would become better then Level 7 fallowed. Those two levels changed the feeling of an 'interesting puyyle platformer with a potential for secrets that need brain power to solve' into 'random tedious annoying platformer'. On top of that the heroine still got 2 things that needs to get scaled down, which just justified that vote. Use the good parts and polish them for a next part to get some really awesome puzzle platformer done ;)
it is called an idle game, but where is the idle function? I dropped that ball like stupid for a few minutes without a goal or anything. Browsing through the upgrades tells that there are idle upgrades, but nothing to actually start dropping those things idle. Also, what are those bubbles for that keep appearing from time to time? This game started promising, but the way it turns out, it is just tedious...
while other balls get more and more effective as more you have on the field, scatter balls have a serious flaw in here when it comes to high numbers. Once you passed the point when scatter balls can create 1000 small balls on the field, they will stop producing more balls. Buying more scatter balls after this point is a crucial waste of money since those new balls will not add anything additionally; which is the very essence of a scatterball...
whew... that took some time to master and the difficulty spike 2 certain levels are extrem. :: SOILER :: Level 13) Smash Jump on the ground to skip the first bat, do another smash jump on the middle bat and go directly for the ghost pole without touching the top bat. You wont land on the pole's platform. While falling, touch the top bat to get back at your starting spot with the low bat still alive. Lick it. Level 14: This one took me a hillarious number of tries, but so it goes: Lick the very first bat from as high as possible and smash jump on the right bat while still flying horizontally, then doing another smash jump at the bat guarding the pole to get just enough high to lick the pole (you wont land on that spot though). While falling, lick the bat below the pole to get all the way to the left with the gost's platform. This takes so many tries though, even if you know exactly what to do...
Why does he want to get revenge? This does not even make some sense! One day before she passed away, allright; but no one to blame did come to light! He just got crazy 'cuz zombies resurrected Lenor?!
This game uses too many ressources, so it is lagging heavily on my laptop. And this is at wave 1 without even having placed a turret. After toogling down all possible settings, I can still see each frame in the game.
I'm sorry about that, but that's on your side, perhaps you need an upgrade. I could sit all day at wave 0 and it would still be high fps. I am trying to optimize the game though. Hopefully next patch will help.
here a suggestion: some levels can be done rather quick but you have to wait for the fire to slowly eat its way to the torches. It would be great to have a speed-button that increases the game's speed
this aside, it is a great help nontheless and gives an overall introduction into japanese. i will definitelly use this game for future reference. thanx!
You know what, I have NEVER heard of a QWERTZ keyboard until now. I understand the problem. You can use C and V as alternate keys to Z and X. This should be easier than reaching for the Z up there. Next game is gonna have fully remappable controls... Thanks for your comment!