Surprisingly refreshing game, even if it is still a work in progress. The level progression is good, the drops are good (and you can grind for perfect drops while also grinding out levels) and the boss strategies are well thought out. The only request would be the ability to view our spells out of combat, so we can calculate the impact a new talent or piece of gear would have on them before choosing.
Apart from that, the game really hit a soft spot with this long time priest player in WoW.
In Pro mode, once you have an idea of what the image is, rotate it to its normal upright position and just do short click-drag-release sequences in succession towards completing the image. Once you're close enough, the game will complete the image on its own.
Not only is this a MMO, a genre that in 98 cases out of 100 should not even be considered for badges, but the amount of errors encountered even *before* being able to actually play, the crude spelling and the nonsensical character descriptions makes this game an especially unlikely candidate. At this point, one starts to question the integrity of the entire badge-awarding process.
The game is kind of fun - well, the idea is, anyway. However, beside the game lagging pretty badly even on the lowest settings, you might want to reconsider a few of the obstacles along the way. As in, when the boss is flying mightily and everything around him is a blur, the last thing I want is for everything to freeze and for me to start clicking even *before* I know what's the point of doing it.
p.s.: I hope my boss isn't watching me as I'm writing this.