I'm playing the Version 1.0.1, but even then the offline gains for the prestige points are are terribly low, I make more points in a minute online than twenty hours offline.
Suggestion: Please add a multiplier for gold in the prestige section. It will give the game more a felling of evolution for the player.
Good idea for a game, mechanics and all, but terrible execution, Too much grind,way to much grinding.
A lot of imbalance enemies .
The code needs revision, I just gone trough dungeon to get silver ore , with a way to strong final boss compared with the rest of the dungeon, spend almost all of my items, but I win it. The boss had something like 24.000+ of health maybe more.
The system to use two swords is cumbersome, to much hassle just to use a sword instead of a shield. I was lost a bit to equip two swords.
I think the happiness should reflect in the productivity, for example with 600 of happiness, every time that a use a grinn instead of 2 minutes shave of the production it should be 2 minutes and 10 seconds for example.