I feel later buildings are extremely unbalanced. How worth is it to start producing plastic, when solar panels barely produce any energy. However, it costs a ton of energy in order to produce plastic. Seems to me it needs some serious balancing changes. Like the game overal though!
You should really look into the war mechanism as it really doesn't make sense right now. When your own army is much larger & stronger than your enemy, it does not make sense it still loses a huge amount of soldiers. Neither does it make sense that you always lose half of your weapons, while some soldiers probably can't even use them as the enemy is already defeated, yet somehow their weapons dissapear or get destroyed in a mystic way?
There's a lagspike when using the buymax button, able to fix that? It's a spike of like 10 seconds long (started using the max button from car 10+ though, so could be that as it's unbalanced.
Both your games helped me reproduce it. Bizarrely, I can only reproduce it in the browser... not in my development environment and even then infrequently. I'm too tired to deal with this tonight so I'm taking out the offline calculation portion of kings, which is what is messing people up, for the time being. The rest of the feature seems to work fine.
Customizable buy amount. Upgrading wealth is nearly impossible as even with an autoclicker, doubling from 45 million to 90 million already takes long, lets say you want make it ten times the amount... with 10k limit it is 4500 clicks to double just the first one...
I found that systems, after 2 days already actually become useless. They just do not add anything of use, having 23 included systems. Think the later systems must be getting a incredible buff. Fun game, but the purpose of taking over other systems gets over too soon (mainly because multipliers work on your own stuff, not on these from systems, so when you get a bunch of them your own planet produces an enormous amount more than systems.
Both your games helped me reproduce it. Bizarrely, I can only reproduce it in the browser... not in my development environment and even then infrequently. I'm too tired to deal with this tonight so I'm taking out the offline calculation portion of kings, which is what is messing people up, for the time being. The rest of the feature seems to work fine.