I accidentally stumbled-upon a VERY LAGGY glitch. I harvested some sugarcane next to a tree (clueless of what the trigger is), and it turned into an endless and overflowing fountain of sugary goodness! ^_^ Got 5.6 full stacks of sugarcane in a number of seconds as the game bestowed upon me its bounty of sugarcane. X-D Who wants some cake! My bakery is now open.
I find it odd that after 4-6 levels of stacking, even rectangular blocks seem to turn to Jello. They supposedly have 4 FLAT sides, yet when a heavy weight is placed on top they turn into Robin Williams' Flubber, toppling whatever is on top (even if it should be perfectly stable.) Makes me want to rage at the screen saying, "STOP MOVING!" ;-) Perfect example is level 25, it would only stay stable by moving the "Center piece" to one side & centering towers over middle and one side.
The Combat Simulator needs a bit of help: Its nice to select different ships and research, but why isn't the Energy Transmitter also available for the defense selection? A potential 54% bonus would make a very BIG difference in a simulation. Also, it would be nice to be able to input the level for each ship and Energy Transmitter. Right now, because of the lack of level-selections, it is not very useful because its not at all accurate.
Here's an idea that might make Undercover Bases even better. It would be nice to not only select hide or not, but also be able to select which units or fleet groups are hidden. Personally would like to be able to hide everything except unmanned platforms to give any attackers a nice surprise counter-attack. ;-)
As an in-real-life pilot, apparently people don't appreciate "constructive" or "knowledgeable" criticisms (my 2 May 1, 14 comments) that have more "value" than the throwing backwards bug.
Seemed to me to be a really buggy rip-off of the Real "No Time to Explain." I.E. When a directional button is pressed, this version regularly gets sticky, oftentimes sending you careening into spikes or the abyss. :-P
3 Giraffe criticisms:
Earthquake much? No! Its more like fighting in a giant washing machine!
Get a couple of them running back-and-forth and you'll Never see the light of day again, no matter how skilled a reviver you are. :-P
Get a few of them to kick together and you'll be thinking "SPAAAAAAAACE!" This one just gets annoying when you can't move sideways to avoid landing in the middle of the bunch only to get kicked, again, for like the 15th time. -_-
Could have been great, but the aiming system is the worst I've seen on anything. you get a 1-pixel-wide bullet line and the aim is only on Exact up, down, left, right directions. If the zed is even 1 pixel off of the cardinal directions, they're impossible to hit. For shooting games, be able to use any direction or gtfo (personal opinion). :-P
Why is it that as soon as you run out of fuel, the plane nose-dives and impacts the ground nearly vertical sometimes? Bad calculations! Many real planes have a 20:1 glide ratio (20 nautical miles horizontally per 1 nautical mile up). Gliders tend to get even up to 40:1. So even if the game was as IN-efficient as real life, 100 ft up for a glider would be 4000 ft out! That's pretty much every section of the game in 1 throw each! :-P Also there's no way to control it after returning from space, and who calls the up-and-down Pitch control the Rudder? That's supposed to be the Elevator (yes its spelled just like the office building box versions). :-P
Is is just me, or is it that as you level-up the shop and slot-machine gets more and more worthless, while also increasing in cost? And why are some special items better than common items that are 5-tiers up?
How much does a cake cost? :D I have 3 potatoes and a feather to trade!