Very impressive!
Great gameplay mechanics - simple controls, easy to get into right away. The stages are very interesting and dynamic - each different from each other. I felt the length just right for first time through. The last stage was also very well staged with the robot chasing you.
Art - I liked the simple 3D models and the atmosphere of the game.
For future updates - I would also agree with upgrades and more stages with different enemies. For upgrades, some thoughts come to mind: Upgrade radius of flame, Have companion, Change appearance of candle or fire. Might be fun to have a casual 2 player network mode for the exact same stages so players can goof off a bit too :)
Hope to see more from you.
Well done and thanks for sharing Candle Man to the community.
Nice game with a good twist. 5/5 :) The graphics are cute and in line with the theme. I thought it would be just another inn-keeping/restaurant-managing game, but what kept me going was the different types of customers and the storyline. Would be cool to implement 1-2 hard badges for those who attracted the celebrity and hipsters :) The priority feature is beyond awesome. And adjusting the marketing %s was really neat. Other extra enhancements to consider: (1) mass buying particular furnishings for: a floor, or a type of room (less clicking) . (2) In addition to the keys "w" and "s", implement "up arrow" and "down arrow" and mouse dragging to scroll the house's height. (3) A summary of what each character's furnishing preferences *all in one screen* (grid-like summary so the player doesn't have to click through each character to view preferences) -- this would help the player to optimize buying and quickly view furnishings that are shared between different characters.
very well done!
Powerful.
Extremely powerful message delivered. And that is a good enough game for me :)
I stayed a little longer than 30s as well at the end so I thought the silence was intentional, but mate, I was so shocked when it got to the ending - it gave me a "Wow..." feeling. Well done on that powerful delivery.
I was hooked since the first mission - omg those monsters scared the crap out of me. Good call waiting a bit first before introducing those scary creatures - it made me want more from this game hehehe. Nice sfx and graphics as well mate!
blimey! How did this game not AVERAGE out as 5/5? Considering I tried so hard to give it a 6/5 ;)
Well done. This game is clearly well thought out - the plot, script, cute graphics, well-integrated music (yes I checked out their new grounds profiles), and puzzles are fantastic. The puzzles, ahh they are what makes this game so special! The most optimal path, the bridge crossing, the liar/truth-teller - these are all very nostalgic problems I encountered and it was very refreshing to see these so seamlessly integrated! Sometimes I come to this game just for the music even after having completed the story. ;)
A sequel would be amazing.
Great team assembled - hoping to see the same graphic artists, script writer, programmer(s) etc... collaborate in the near future. Cheers!
Very fun game! I agree with the top comments as written above - (1) Consume all button for items; (2) Speed up fight scene. I would've liked to acquire additional skill points to allocate in the skill tree. It may be more fun to allow the player ways to achieve more skill points quickly (Extra battles etc) to max out the skill tree. Overall awesome game. 5/5 :) I started as the pink cute lil one. Would love to see more 'feminine' looking monsters or play as one!
Thank you so much :)