Jezebeau's Comments

Game comments and reviews

Scalak

Sep. 15, 2019

5

Possible bug... Square peg will not fit in round hole.

1

Bottom bar says "Total RP spent", but it's growing in real time, so I expect that should mean "Total RP produced"

World Idle

Apr. 28, 2017

1

There is an enormous memory leak.

Who takes design notes from microtransaction games? What's fun about having to hoard special shots from stage to stage? You added a metagame that says we have to try to beat each mission in the most boring way possible to make sure we have the resources to beat the harder ones.

Disaster Will Strike 3

May. 22, 2014

-1

2/5 for lack of hotkeys

PitSweeper

Oct. 13, 2013

14

No reason to not autoclear everything around green numbers. Would concentrate the meaningful gameplay and reduce the meaningless clickfest.

Earn to Die 2012

Sep. 06, 2013

16

So the idea is to drive out into the middle of a pack of zombies, as far as I can, until I run out of fuel?

Well done, though I really felt the argument to authority in the final chapter should have been dismissed with a "back it up" from the get-go.

Red Extinction

Aug. 20, 2013

1

two gravity guns and chill attack.

The Peacekeeper

Jul. 10, 2013

3

Backpack seems to be about 5% per level, which really isn't much of an investment, later on. You'd have to earn a million - a hundred waves or so - to make up the cost.

Ninja and Blind Girl 2

Jun. 14, 2013

6

Numbers such as "Damage +1" and "Health +10" don't mean much if we don't have any context. What's the base damage and base health?

... :D

Jun. 08, 2013

-5

It's like one of those platformers where the gameplay is wrecked by the tedium having to truck back and forth across the game world each time you find a key, except here there's no gameplay, just tedium.

Fragments of Him

May. 10, 2013

-2

I found clicking just about everything a bit tedious, but all around well put-together.

The Grinns Tale

Apr. 21, 2013

4

Thanks for the persistent mute!

Ederon Trading Card Game

Apr. 16, 2013

2

A fair bit of the story text is nonsensical.

Developer Reply

I'm sorry about that. We're already working on the text revision :)

Cyclomaniacs Epic

Apr. 03, 2013

2

4/5. Great, but there are quite a few levels with fake difficulty. Redoing the level several times to memorize deathtraps that can't be foreseen isn't fun. The Tunnel was a particularly bad example.

Cyclomaniacs Epic

Apr. 03, 2013

4

Why give us a big pile of racers who are worse than the one we start with?

Give Up

Apr. 03, 2013

0

Thank you! That was a masterful display of real difficulty in level design.

Burrito Bison Revenge

Mar. 02, 2013

1

Now I want gummy bears...

FPS-MAN

Mar. 02, 2013

1

Brilliant! I love it.