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Jhelle's Comments

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HAMNSTER

Play HAMNSTER

Nov. 16, 2010

Rating: 1

Heya, I already had this posted on Kong http://www.kongregate.com/games/Jhelle/hamnster Thanks :)

Trappit

Play Trappit

Jun. 29, 2008

Rating: 0

It's submitted by Scriptedfun and ingame you see that the credits are also Scriptedfun... how is this stolen?!

Trappit

Play Trappit

Jun. 27, 2008

Rating: 0

I like this game, it is like the classic Volfied :D

HAMNSTER

Play HAMNSTER

Apr. 14, 2008

Rating: 0

Thanks guys for the extensive review of problems. I will definatly add level select for the next HAMNSTER of which I already created 8 levels and it will be easier :) Thanks!

Agyta

Play Agyta

Nov. 24, 2007

Rating: 0

Thanks koolguydude2 :D glad you liked it. Im currently working on chapter 2 got the graphics and story ready, just need to remake the engine :). Goron the other forcefields can be deactivated with the use of the buttons on the floor (make them being pressed in the correct order). Good luck and have fun :D

Agyta

Play Agyta

Nov. 23, 2007

Rating: 0

Glad you like it Hghost :D

Agyta

Play Agyta

Nov. 23, 2007

Rating: 0

I totally agree alasthopeforman, though sadly at the time I was making this I hadn't thought about it. I will definatly at it to chapter 2 though :D, thanks

Agyta

Play Agyta

Nov. 23, 2007

Rating: 0

Yer Juze, it is! Thanks for the rating :)

Agyta

Play Agyta

Nov. 23, 2007

Rating: 0

Hey Joye, thanks for playing my game. In the cave you mentioned there are 4 buttons that have to be pressed in some order (only 2 have to be pressed in). I originally had diagonal movement, but sadly that caused a lot of bugs in the already kinda buggy collision detection. Hope I can make that into the next version/chapter when my actionscripting is improved. :D

Agyta

Play Agyta

Nov. 23, 2007

Rating: 0

Yeah block/dodge is kinda useless, but it will have a use with future enemies like that they charge up for a powerfull attack and youll have to dodge. Thanks for playing it through and im glad you want more :D

Agyta

Play Agyta

Nov. 23, 2007

Rating: 0

Yes thats probably cause I made it for 800 x 600 and Kongregate doesn't support that resolution, or does it? can someone tell me :D

Agyta

Play Agyta

Nov. 23, 2007

Rating: 0

Thanks Karasu, yes the movement can be a bit strange cause well, I am not that good at actionscripting yet :) But working on it

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