Thanks guys for the extensive review of problems. I will definatly add level select for the next HAMNSTER of which I already created 8 levels and it will be easier :)
Thanks!
Thanks koolguydude2 :D glad you liked it. Im currently working on chapter 2 got the graphics and story ready, just need to remake the engine :).
Goron the other forcefields can be deactivated with the use of the buttons on the floor (make them being pressed in the correct order). Good luck and have fun :D
I totally agree alasthopeforman, though sadly at the time I was making this I hadn't thought about it. I will definatly at it to chapter 2 though :D, thanks
Hey Joye,
thanks for playing my game.
In the cave you mentioned there are 4 buttons that have to be pressed in some order (only 2 have to be pressed in). I originally had diagonal movement, but sadly that caused a lot of bugs in the already kinda buggy collision detection. Hope I can make that into the next version/chapter when my actionscripting is improved. :D
Yeah block/dodge is kinda useless, but it will have a use with future enemies like that they charge up for a powerfull attack and youll have to dodge.
Thanks for playing it through and im glad you want more :D