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Nov. 16, 2010
Heya, I already had this posted on Kong http://www.kongregate.com/games/Jhelle/hamnster Thanks :)
Jun. 29, 2008
It's submitted by Scriptedfun and ingame you see that the credits are also Scriptedfun... how is this stolen?!
Jun. 27, 2008
I like this game, it is like the classic Volfied :D
Apr. 14, 2008
Thanks guys for the extensive review of problems. I will definatly add level select for the next HAMNSTER of which I already created 8 levels and it will be easier :) Thanks!
Nov. 24, 2007
Thanks koolguydude2 :D glad you liked it. Im currently working on chapter 2 got the graphics and story ready, just need to remake the engine :). Goron the other forcefields can be deactivated with the use of the buttons on the floor (make them being pressed in the correct order). Good luck and have fun :D
Nov. 23, 2007
Glad you like it Hghost :D
I totally agree alasthopeforman, though sadly at the time I was making this I hadn't thought about it. I will definatly at it to chapter 2 though :D, thanks
Yer Juze, it is! Thanks for the rating :)
Hey Joye, thanks for playing my game. In the cave you mentioned there are 4 buttons that have to be pressed in some order (only 2 have to be pressed in). I originally had diagonal movement, but sadly that caused a lot of bugs in the already kinda buggy collision detection. Hope I can make that into the next version/chapter when my actionscripting is improved. :D
Yeah block/dodge is kinda useless, but it will have a use with future enemies like that they charge up for a powerfull attack and youll have to dodge. Thanks for playing it through and im glad you want more :D
Yes thats probably cause I made it for 800 x 600 and Kongregate doesn't support that resolution, or does it? can someone tell me :D
Thanks Karasu, yes the movement can be a bit strange cause well, I am not that good at actionscripting yet :) But working on it
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