I normally don't like tower defense games. But this one is really fun. There is one thing though, that is a major annoyance and I am unsure, if it is a common thing in those games: Invisibile Enemies are crazy annoying. Taking away control from the player and forcing them to watch is never a good design idea.
I liked the game up until the "Along the road" level. This felt especially tedious and hindered me from finishing the game. The levels before were mostly fine.
This game is unplayable, at least to me. It starts with no explanation and you have to move with the arrow keys, which makes my browser viewport go all over the place...
Allright, I sat here for quite a while watching sheep eat grass. Would have been nice to get some information on what the hero one should actually do in this game...
Well, looks like I just didn't find the button that says "Delete all". Would really like to edit my previous comment because of that, but either it is a common theme for me to miss buttons or Kongregate doesn't offer editing mistakes one made in a comment a minute ago. Hope I don't need to change something with this one, too.
Waste of time for me. Wanted to test the game to try and see. Now I am stuck with stupid names for stable and gladiators not able to start new. I am pretty annoyed if not angry about that. Maybe put a warning at the start that says: "YOU ONLY HAVE ONE CHANCE WITH YOUR ACCOUNT!"
Never thought invading a planet could be this boring. The game is repeating itself and I got the feeling the music wants to make me fall asleep. On the plus side: It is more like halfconcious game with the monotone gameplay and music and sends me into a state of meditation.