I am enjoying your game immensely, thank you so much for all of your attention to detail and effort. One small issue, when I beat the arenas in the end, the client freezes. It was a 2h stealth guy I used, I think. You are just a small amount of content away from nearly infinite replayability, keep it up! <3
What if a Station could also work as a radial loading dock for free exchange of materials between the 6 adjoining hexes? You'd still have to buy and upgrade a Train for it, so the cost/benefit should be okay? Regardless, really enjoying this so far, thank you!
You have a really great core of a game. Your concept is solid, your elements are nice. Balance really needs a bit of work, it would appear. But your main problem is probably saved games disappearing. I'll try to remember to check back later to see if you've fixed saves, but I just lost a few solid hours of effort, and I just can't play it over and over again.
It's really too bad that only a few of the levels have any real challenge at all. Levels 15-17 were enjoyable to work out, but for most of the rest it was just a task, to get the pieces where they obviously went. Would love to see a level pack. <3
This is a pretty cool game, which I much enjoyed. But, it's basically a playable demo, only giving you a portion of the content for free, and then prompting you to pay for the rest. Really a shame, because it's pretty fun - but it's still 'just' a Flash game. I think it would make more money get 10 million plays on Kong, than trying to fish for a few people to make a direct purchase. Just saying.
I can't stop tying things. After all though, this was a bit easy, a bit short. I am sure you've played Untangle. It's longer, and gets fiendishly hard in the later levels. Honestly, I don't think you need to try to add anything to complicate gameplay - just add more levels/puzzles to untangle. I gave a 5/5 despite the shortcomings, for encouragement. :P
What is good about this game? Cards appear to be -totally random-, so while there is some strategy in how you use them, crap cards are still a crap hand, and will result in a loss against someone with better draws. Maybe I'm missing something, but I don't see the point.
I really do love your work, and conceptually this really seems awesome. But even after reading through the brief tutorial and then tinkering a little with the game.... I feel like I have NFI what is actually going on, or how to actually manipulate it in any meaningful way. <3
It really should be noted, for all of those who were 'bored' or whatever with Protector 4: Overall balance and difficulty seem to have been tweaked significantly, especially with the removal of Element Change items, you need to rely more on strategy and a healthy stable of heroes at your command. +++
I really want to play this game, I love your art style, and I love tactical games. But dear god, everything takes SO LONG. I can live with there being too many clicks, but does there have to be such a noticeable delay BETWEEN each click? Also, all of the fades, menu fades, etc.... It's just entirely too cumbersome. I'll check back later to see if you've updated the GUI, and made it a bit crisper. <3
Your concept and design are so brilliant, I am going to refrain giving you a 1/5 for the frustration of having to start from the beginning every time you lose. It is a fun fun game - let us save our progress so we can ENJOY it.
<3
This game needs a failsafe for accidental navigation.
I had just started a match, took a drink of water, set my hand back down on my mouse, and OOPS, I hit "Back". I quickly hit "Forward", the page refreshed, and I was not in the match any more. Very frustrating.
Otherwise, I love it. <3