One of not many problems of this game is the literalness of scaling. Can't wait to buy my gf that 4million dollar puppy, or that 3000$ donut for the acquaintance.
The music is really good, i love the story and some of the quirks to the game like the dialogue between you and the alchemist when it's implied you ask her why she holds that potion and she replies with "Habit, I Guess"
The little things are really what make games like this good, and I find that just enough decisions throughout the game really make it more immersive. 5/5 and a favorite from me!
Rule of upgrades-
Health from top to bottom of all same levels is 1.Knight 2.Swordsman 3. Bowman 4. Marksmen 5. Warlock 6. Theurgist
The same for attack is 1. Warlock 2. Theurgist 3. Marksman/Knight. 5. Bowman 6. Swordsman.
Happy Army Building!
A zombie clings on my bus... I run into an explosive and it doesn't fall off.... WOW! those must have strong grips! *very lightly bumps them on the ground and they fall off* Well... Explosive resilient! Very nice.
Oh god I'm not gonna get the next level... *sees person jumping around right before the finish line* *passes that person* Yes! Next level here i come!!
Yes, leveling up a Crusader increases their max health, and heals them as well.