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Game comments and reviews
Sep. 20, 2015
right now there is a little problem early on with force. Everything else has WEALTH as a factor but force doesn't. Meaning to exert control over an area you need most of Force buildings. Maybe increase their worth and the fall off rate.
Apr. 07, 2015
How are you supposed to do the 5 excavator quest?
Apr. 06, 2015
its funny how the zones get longer each jump. Meaning I have ever more time to rebuild my ship.
Nov. 07, 2013
too luck based after the first few levels.
Oct. 29, 2013
Epicllama... I had a maxed out llama. It just stood there and took 14+ attacks that it took to die. Never did anything else. Repeatedly.
Developer Reply
It has speed maxed too? m... thats strange... its still happening? If that so, please send me a pm!
Llama drome needs some work explaining how controls work or reducing randomness...
Well on the llamadrome the llamas become stronger with each wave, and you should upgrade your llama to make it stronger too. there is no controls over you llama, the llama fight on his own, you only control his stats. looking an name :)
Aug. 31, 2013
@heo5apien, given that its a whole site issue for Edgebee, I doubt it. Doubly so with the lack of any news. And holiday weekend.
@pispentineba: No. No information on this ongoing connection problem.
@theCongressman: Completely unannounced (no sign of them saying they were going to do so anywhere) and with the connection flickering between types?
Aug. 03, 2013
Defintely do something about the AHOY letters. Either make them move at a relative speed or grant an upgrade so they don't cancel. Because nothing stinks like pogoing into one you haven't seen.
May. 29, 2013
Um.. some residents seem to just vanish after moving in. And having more than 30% of my rooms 'filled' by nothings hurts you a lot.
Blah. Its a demo.
May. 19, 2013
Are we supposed to be able to win the final fight with Assail? Because with all the stupid shit he pulls it seems to be close to impossible without stupid luck.
Apr. 27, 2013
Level 36... I'd almost say you deserve something more than a achievement if you can manage that on hard...
Mar. 15, 2013
Mediocre shooter. If you go back to a previous level you lose all progress. And Firing rate? Yeah thats a misnomer seeing as you can only have one of each shot on screen.
Sorry for the inconvienence. Fixed the bug with the illusion of losing level progress. It should not hide the stages anymore on the world map when you go back. Also as stated I changed the starter weapon to a dual shot weapon that doesnt fire 1 shot at a time. The single shot weapon is now a purchasable weapon. Hope you give it another chance.
Mar. 14, 2013
I honestly wish that less of this game used auto-scaling wild enemy levels. It makes it really hard to catch ever type and silly hard to train up new monsters.
Feb. 26, 2013
I think we need a way to get rid of (relatively) useless moves on pets. So that they have free spots so we can save moves we like.
Feb. 23, 2013
Magic spells seem kinda weak in comparison to regular attacks. At rank 7, int 107 versus Combat at rank B strength 58.
Feb. 19, 2013
The game concept is okay. The turmoil making everything worse for you gets really stupid. And every last flaw is worse than every perk. And the Exp gain system hinders development
Jan. 07, 2013
Too buggy for my tastes. The incositent damage of landslide, not being visable after death, Limit breaks not doing full animation, action bars occasionally slowing down/freezing/speeding up, poison just being goofy. And then there is having to learn how to fight the last set of enemies under prestige one. Clean up the game please.
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