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Game comments and reviews
Nov. 15, 2008
From Icamasta's deck I'd cut the shield walls and R3 bots and use Hrathian bots because they cost 1 less and unblockable isn't a big deal for the human player. Seems crazy to pay 3 for a str 4 wall when you can spend 4 on a str 5 attacker that is pumped permanently to 8 with hive minds. That deck ought to win every challenge pretty quickly.
Oct. 17, 2008
The point of allies is that they get you more power-ups although the power up system could be better designed. Also, if you get infected you can switch to an uninfected ally. Your size caps out at a certain point so there isn't much to do besides split.
Sep. 09, 2008
The computer just plays a card of the top of the deck at random. It isn't actually making a decision to play a particular card out of a hand of cards. I favor an option to dump your whole hand and draw a new one, with perhaps a small penalty. Btw, how are all the people cheating to get best attacks of over 1000 pts?
saneiac - betrayal is a good card. If your opponent has a big creature out and you have good arcane you can blast him for a lot of damage and not trigger a counter-attack. I've used betrayal to do over 20 points of damage. The 0 sanity cost is a bonus because its free damage. I think its better than blast 'em for sure.
Sep. 08, 2008
I agree, challenges are luck of the cards. Do I get a yog-sothoth and city of rlyeh before I get decimated? Or the computer do something like doppleganger when you have 12 trait, no elder or arcane when the computer has 20 arcane, 17 elder and 0 trait. Also challenges where you have a 10% chance of losing every turn simply because and you just have to try over and over until you get a strong enough hand to win almost immediately, ie elder sign, asylum and dark young charge. I still think a discard all and draw option is needed.
Sep. 06, 2008
Needs a bunch of polish. I had all my guys at the top of the screen and the terrain didn't advance. The rules don't explain enough about the actual details. I have to assume the calculations are very simple. A number of typos and misspellings.
Sep. 05, 2008
Repair is too expensive to be worthwhile. Too simple for my tastes, easy badges.
Sep. 04, 2008
In challenges where you lose if you go insane, how about not giving the computer cards that make you instantly go insane? Might as well have a card that just says, computer wins.
Aug. 29, 2008
so now I have infinite money and zero interest in playing, is it over yet?
Odds are if it hasn't had API added in 18 months its never going to be modified thus it wont have badges. I wonder why it showed up in lists.
Aug. 28, 2008
I'm not sure what causes you entire web to disintegrate but that's how the game ends, some stuff tears your web and every single strand starts to break no matter how well connected to the border leaving you with no web and no web fluid.
Blew through the endgame with Trike x3 and Ghost x3. Every battle ends in 2 turns except the final castles which take 3. Used gold dragons before ghosts.
Aug. 27, 2008
Its fun once as a joke. Don't give up at 40 guys when it seems ridiculous to get 150. Its a different game after 50 saves and ends when you get 150.
Aug. 25, 2008
ugh, I can't believe I have to play this for a badge. Yuck, yuck, yuck
Aug. 24, 2008
Using commas would make the numbers a lot easier to read. Infections and deaths per day seems to have no basis on what is actually happening in the game.
Aug. 21, 2008
I couldn't do the 2nd version and now I have even more trouble. Needs an easy mode for old people.
Aug. 19, 2008
Even with the walkthrough I thought it was somewhat challenging. There are a lot of red herrings and questionable leaps of logic.
Definitely needs a checkpoint after every level so you can resume where you left off when the inevitable boredom kicks in.
Just consider it another way to get ad revenue. Don't be a hater, it pays the bills so you can play other stuff.
Apr. 10, 2008
Needs a continue and replay level feature
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