AP is dependent on your SAIL health. If that goes down too much, your max AP will be lowered below 15, which means that ship is useless. Good to do on enemy ships to disable them. Same goes for crew.
Tips for Alien Campaign 11-15 Multiple part guide: Level 13: (continued):
Just try to capture as many of the points as you can as quickly as you can, and try and maintain control over them...that's all I can really say. I usually avoid the combat if I can. If you decide to use Land Mine, plant them all around the capture points. If you went with Stasis Field when you're capturing with enemies around, use your Stasis while you're on the point. It'll still capture, and usually they don't capture them all the way, so you'll get a couple of seconds of points that way before you die.
Tips for Alien Campaign 11-15 Multiple part guide:
Level 13:
Ability: Static Field OR Land Mine
Equipment:
Defensive - Combat Armor OR Combat Plating OR Adrenaline Boost
Utility Equipment - Cooling Packs
Offensive Equipment - Any
Weapons: Ripper, Magnum, Precision Laser, Holy Grail, Destroyer, Rocket Launcher OR Ion Cannon (preference)
Strategy: First off, there is no SET strategy here, as your AI teammates are almost next to worthless, and those security bots can take one hell of a beating (multiple Rockets and Holy Grail shots even when unshielded), so this is literally a game of luck.
Tips for Alien Campaign 11-15 Multiple part guide:
Level 12:
Ability: Static Field OR Land Mine
Equipment:
Defensive - Combat Armor OR Combat Plating OR Adrenaline Boost (I tried all three)
Utility Equipment - Cooling Packs
Offensive Equipment - Any (I personally used Target Marker)
Weapons: Ripper, Magnum, Precision Laser, Holy Grail, Destroyer, Rocket Launcher OR Ion Cannon (preference...both work well)
Strategy: Get the shields and Invulnerability, get Holy Grail and your Explosive choice, and proceed to own. Relatively straightforward and oddly easy. Shotgun at point blank range also does some wonders on unshielded foes.
Tips for Alien Campaign 11-15 Multiple part guide: Level 11: (continued):
Retrieve flag, then Jump down the side with the Jump Pad, hopefully grabbing armor along the way. Then run while firing straight ahead towards your flag. If someone comes from the top, stop and they will jump down and head towards your flag, which is fine, run behind them, score, then proceed to jump back up the jump lift. There should only be like 1 person guarding the flag (if the AI is following the routine). If there is more than 1, just wait up at the top part above the flag area, and all but 1 will eventually leave. Have a Holy Grail by now. Position yourself to the left side of the hole above the top flag area. If you see an enemy flag carrier, snipe him. If there are no NPCs guarding, just grab the flag and repeat the previous steps for capture OR just go back up the lift for another capture if you're ballsy.
Thumbs up to keep this alive! Next parts coming soon!
Tips for Alien Campaign 11-15 Multiple part guide:
Level 11: MAKE SURE YOU ARE ON THE BOTTOM...if not, quit and start again until you are.
Ability: Emergency Heal
Equipment:
Defensive - Combat Armor OR Combat Plating OR Adrenaline Boost (I tried all three)
Utility Equipment - Cooling Packs
Offensive Equipment - Any (I personally used Target Marker)
Weapons: Ripper, Magnum, Precision Laser, Holy Grail, Destroyer, Rocket Launcher OR Ion Cannon (preference)
Strategy: Get a Holy Grail ASAP. Head up the path with invincibility. Time is of the essence. If you can't get a hold of a Holy Grail, then just go up to the area with Invincibility with whatever weapon you have. Jump on top of their base area and proceed to the flag from there. If you see someone standing there, (most likely they will not have shields), shoot them in the head with whatever weapon you have (the weapon choices are pretty accurate and fairly damaging).
Thumbs up to keep this alive! Next parts coming soon!
Are the Credit Cannon and Teleport only available through something on ArmorGames? Cause I'm not seeing any mention of them...nor the ability to donate.
Anyone else having this problem? You try and load up a quick match or campaign match and the screen just goes black and you have to refresh and try and try again until it works?
Alien campaign level 14 - Main reason it's hard: When the enemy team suicides, it doesn't subtract 1 from their score. When you or your teammates suicide, you lose 1 score. If that was fixed, it'd be a hell of alot easier.
@RelentlessMallow I found the same thing myself, but once you get better weapons later on (like a Perfect or Golden M16 *mine has like 42% accuracy + long range*) and the skill for making long ranged headshots (2nd or 3rd skill down the middle column), you'll basically get like a 50% chance of headshotting an opponent. Also, bodyshots rarely miss, so if you went down the vet's left hand tree like I did, the 50% light on fire for bodyshots is good if you want to put some damage without having to worry about a 50/50 chance.
I'd like to mention a bug I've been having. Certain slots in my inventory (or it might be certain items) basically disapper, but leave the slot unusable (as if it were full). Unable to do anything with the slot, and it's somewhat annoying. I just picked up a Golden UMP, and now I can't see/use it because it's in one of those "invisible inventory slots." If you could fix this, that'd be great.