Entertaining at first, but people would be a lot more likely to hand you money if your games controls and hit detection were worth anything. Pretty cool that you're confident enough to think that a game with such terrible mechanics would make people pay for upgrades. I can't believe that this sort of thing is what gaming has come to. I'm surprised I don't see a huge EA logo somewhere on the title screen.
Like the story but really hate the stupid 5 smoke ring puzzle in the forest. Please don't ever put a timing puzzle in a game that requires a fidgety thing like smoke rings. I could get all 5 "locks" perfectly and still miss the freaking door. That just ruined it for me.
Okay, so the last enemey left on a mission flies out of the mission zone and keeps going. Impossible to win. No checkpoints to load either. Screw this.
Level 11 just ruined this for me. It's fun trying to figure out the others, but trying to get that perfect angle just screws it all up. 2/5. Same concept as first, not much innovation, bad levels.
Giving this game another chance. Too harsh the first time since I was getting aggravated with certain stuff. Just gotta deal with it. I'd love to see online multiplayer.
So to sum it all up. You are outnumbered 9 times out of 10, the AI can see you off screen, they have killer aim, they have way more health than you do, and it seems like your team AI is retarded. 1/5 for this garbage.
What's with level 7? Why is it so hard? It's a good game, but try to make it actually fair instead of you being out-numbered. I hate it when games do that. There are other ways to make it more challenging than by unbalancing it.