Sorry, last one: Edit: After checking all things that would require ads, I have concluded that you managed to botch that up while copying and porting the game as well. Please do not take the hard work of others and claim it as your own, even if it is a mobile game.
Quick Question: Did you copy tomb of the mask off of the appstore? If so, this port is honestly not good. You even left in the 'reward ads' (Which, even in FREE PC games, is usually frowned upon). If you were the original creators of this game--of whom is Playgendary--Then I guess just, work on your PC port a little better.
However, tomb of the mask is already on the appstore and the play store, and as far as I know, Kongregate doesn't have a deal with Playgendary, so I'm supposing you simply copied the game for free popularity, and free in-game-ad-supplied money.
In case anyone needs to know, these are all the roll probabilities with all 5 dice (rounded to the nearest hundredth of a percent): 0.08% for a five, 3.86% for a full house, 9.26% for a straight, 1.93% for a four, 23.15% for a two pair, 19.29% for a three, and 69.44% for a pair.
maybe you can add a late-game upgrade or something that allows you to set a pre-determined path for the snake to follow every time it spawns. Far-fetched, but very possibly useful
could there be keybinds for upgrades, like 1,2,3,4,5,6,7, & 8 for their respective upgrades? because of the "definitely encouraged idle because then you get even more for idling" gamestyle, there should be an even easier way to upgrade as well. at least by my logic.
That moment when you save up tons of money to mutate a clover in the altar to the last clover left of that tier, you put it in your stash, then you press "sell all" instead of "museum all". );
Great Job! Amazing animations, well executed, interesting interface, original ideas, good humor, 10/10 idle game in my opinion! You just earned yourself $3!
You look at a level and think: "well, That's flat out impossible." Then before you know it you've solved most of the puzzle. You feel so accomplished but it still felt so simple even though it's a indecipherable jumble of lines and circles. in other words, the game's developers are MAGICIANS