Yep, doesn't load for me either. It's a shame — I've seen screenshots, and it looks like an awesome game. I'd love an FPS I can actually let my kids play!
Saint, you can't easily make your own explosion; you need to download the project and copy the explosion out of it (as suggested).
To make your own animations is a PITA; you pretty much need to create a whole movie, frame by frame, using flash or some open-source tool.
OK, maybe I was too hasty. I see how to get past the sailboat now. Hmm. I still think it ought not to let you get "stuck," but at least I see that it's possible to do what the description claims.
This game is dull. The description says it's up to me whether to befriend the humans or kill them; I choose to befriend. But now there's been a @#$! sailboat there for 5 minutes now; I've inspected both humans and put them back, and nothing's happening. The story has stopped. The story should never stop, at least in a free-form adventure like this... I don't think I can give this more than 2/5.
Great game! A couple of suggestions: (1) light up each instruction while it executes; (2) please don't automatically go to the next level — when I've spent half an hour or more working on it, and finally solve it, I want to show somebody! A "You did it! Replay/Next Level" sign should appear that lets us choose.
Add those features and a few more levels, and this would totally be a 5/5 game!
OK, I get it, it's not a bug. It's just poor design. :) If you're going to have hidden goals necessary to complete the level, you should tell the player that there may be hidden goals. Making it look like the game is simply broken just drives away players who don't bother to complain or search the net for answers.
Looks like I hit a bug on the "Sometimes the only thing left to try is Shift" level. When I went through the target door, there was an explosion sound, and some ActionScript (starting with "if(shiftman.hitTest(fakeDoor))" appeared on the screen. Then the music stopped. I can still run around, but attempting to go through the door again has no effect. As far as I can tell, the rest of the game is now inaccessible.
This is a nice game. But I'm getting carpel tunnel from all the pointless dragging. Why can't I just _click_ the tools?
Also, the instructions should be a wee bit wordier — it wasn't immediately obvious to me that the goal was to make a ball that matches the picture on the box.
Really nice game. I did find one bug: after losing on level 8, it got stuck in an infinite loop where it was clearing and redrawing the screen (with the four-quadrant wipe effect) over and over. I had to reload the page. But other than that, it all worked fine, and the song at the end was awesome. Where can I get an MP3 of that?
Fantastic game! I've only done the first two levels but the second one was a challenge. I agree that it could use a little more polish (took me forever to realize that I needed to drag the level UP instead of down), but overall it's really well done. It's amazing what you can do with such a limited selection of components, and the steampunk-much theme is brilliant. Great job!
Step 4 suggests "draw and animation your own explosion"... but how would I do that? Assuming I have a series of PNGs from my artist, how do I convert that into an animation I can plunk into my Flash game?
@beholderalv: you are incorrect. Try using trace() to display the length of the array (say, whenever you add or remove a ship). It really does get bigger and bigger. I fixed this by adding a little loop:
for (var i in _root.ship.enemies) {
if (_root.ship.enemies[i] == this) {
_root.ship.enemies.splice(i);
break;
}
}
I don't see where we ever remove an enemy ship from the _root.ship.enemies array. Won't it keep getting bigger and bigger, and eventually bog down performance due to the missile hit tests against all those long-dead ships?